So here is a nice little progress report and updated demo:
New downloadDemo version: 0.18.09
File Size: 21,25 MB (Zipped)
Screen Resolution: 320 x 240 (Changable)
Download: http://www.mediafire.com/file/r0duo5tykdw4x5p/Zelda+Horn+of+Balance+0+18+09+Public.zipNotes:- The goal is to reach the end of both major dungeons
- An gauntlet mini-dungeon is included as a hard mode and to display additional enemies and items
Default controls*:D - Action button (open doors / read text / grab / etc) + Confirm button (while in menus)
G - Attack button (hold and release for a full swing attack) + Cancel button (while in menus)
S - Perform run action (if you have the boots available)
R - Use item A
F - Use item B
Space - Brings up item menu
Enter - Brings up map menu
Escape - Pauses the game (can be used to exit the game)
* The controls can be personalized in the options menu at the start of the game.What's new?* Mini Moldorm -
* 3rd Boss -
Show content
* Changes to the (default) control setup
* Fixes for pretty much all the other reported feedback
What's stayed the same?* Buzzblob's still shock when struck while stunned. --> I might edit this in a future version
* Blue Bari does not split when killed --> This is deliberate. I the original only red bari split upon death
* Item farming is still possible --> Great idea and will be looked into when game is nearing completion. For now I view the demo as a semi-sandbox so I'm okay with rupee farming.
* No burning of bushes just yet --> I'm not against the idea but I'd want to do it right (like explore the idea of letting the fire spread) and that'd take a lot of time. I may look at this again for a later demo.
(Boring) details0.18.01 Studio (2 januari 2017)
* Started work on new item: magic powder
* Did work on tilesets and new dungeons
0.18.02 Studio (8 januari 2017)
* Did more work on the magic powder
0.18.03 Studio (14 januari 2017)
* Started work on new boss: Moldorm
* Plug small memory leak sandsnakes
* Fixed minor found visual issues boss 2
0.18.04 Studio (15 januari 2017)
* Finished new boss: Moldorm (boss)
* Added new enemy: mini-moldorm
0.18.05 Studio (17 januari 2017)
* Fixed collision issue cave of adventure
* The following enemies are now stunned if hit with the boomerang: Human soldiers, Snapdragon
* Made progress fixing screen glitch full screen mode
0.18.06 Studio (18 januari 2017)
* Fixed errors with the map menu
* Made more progress adjusting all mis-alligmnent during full screen mode
* Fixed visuals issues map menu framing while in full screen mode
0.18.07 Studio (19 januari 2017)
* Corrected all found fullscreen mis-allignment
* Fixed boomerang errors when colliding with red soldier's shield (and simular issues)
* Fixed boomerang going through bushes and cutting them multiple times
0.18.08 Studio (20 januari 2017)
* Added option to enable name typing (rather then it being ON by default)
* Edited default control set-up (see the controls on the option screen for the new controls)
* Enter, Space and Escape are now allowed as options for key binding
* Window is centered at start up and screen size changes
0.18.09 Studio (21 januari 2017)
* Gibo core can now be damaged by projectiles (like the sword beam)
* Added 3rd boss to demo (+ mini-moldorm)