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Author Topic: [DEAD] The legend of Zelda 3D Flying Rooster  (Read 85167 times)

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Ethelon

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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #80 on: March 06, 2010, 06:53:30 pm »
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Mm, you could actually increase the blur and use it for cutscenes, like when Link is dazed and looks around.etc Just a thought... I'm sure that'd look pretty cool.

The shadows of the trees are bugging me though =/
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #81 on: March 06, 2010, 07:04:27 pm »
  • AKA "Micah DS"
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Btw, drandula, I was just wondering if you might have a new demo on the way? XD
At least a new video would be nice. I'd really like to see that hookshot in action. ;p
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #82 on: March 07, 2010, 12:38:31 am »
  • Mr. Pixel
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Nah, no demo for a while. I feel it doesn't have enough stuff :I
But here is video, playing around in test room:
<a href="http://www.youtube.com/watch?v=9OTkKpTs36I" target="_blank">http://www.youtube.com/watch?v=9OTkKpTs36I</a>
You can run when using hookshoot, but I will change that. You stay
still (if not Z-targetting) so its easier to aim. And should it be like OoT?
Going First person?

Quote
The shadows of the trees are bugging me though =/
I'm so used to them, I can't see whats wrong with them :\

~Drandula~
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #83 on: March 07, 2010, 02:02:47 am »
  • AKA "Micah DS"
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First, WOW!!!!! THIS IS THE BEST ZELDA PROJECT EVER!!!!! I love how the bombs have a lit fuse. I also love both the bomb explosion and the enemy "poof" explosion as well. Targeting looks amazing, the octorocks look even better than they previously did. There is just so much good stuff to say about this! IMO, this is hands down the most wicked-sick Zelda project on ZFGC.

... should it be like OoT?
Going First person?

No, not for this style. It would be very unnecessary and it wouldn't really fit with the design of the game; it's great how it is.

Of course there was that one time I noticed the hookshot tip going through the sign, and it looked wrong. I'm sure you're working on the hookshot still, and I know that the hookshot will work amazingly once you are done, but I figured I'd point it out anyway.

Oh, I also like how the fairy moves. So great, keep it up drandula!! :D
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #84 on: March 07, 2010, 07:45:26 am »
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That really looks good. But, I have some remarks to make.

- When you throw a bomb against an enemy the enemy gets destroyed, before the explosion. Some how this does not seem right.
- When Z-targetting, the fairy moves to the target after the lock. I think you should have the fairy move to the enemy before. Because then you know want you are going to lock on.
- Like you already said you can move and turn with the hookshot out.
- FF said this as well. But I think the collisions between objects and the hookshot point seem off. You don't notice this with big objects like trees, but the sign it looks really weird. Then again Nintendo always solved this by destroying the sign instead of being pulled towards it.
- You should really think about what you can do with the hookshot. There are things that you can grab (like stones) or can pull towards that just don't seem right.

Well, keep up the good work.
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pxl_moon (dotyue)

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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #85 on: March 07, 2010, 08:41:14 am »
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- You should really think about what you can do with the hookshot. There are things that you can grab (like stones) or can pull towards that just don't seem right.

in original zelda the hookshot behaves for stones just like here for the tree or th e sign but what also doesn't seem to be right is that it doesn't grab rupees ( /items) to link.
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Ethelon

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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #86 on: March 07, 2010, 10:41:33 pm »
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@FF
I think he means like when you use the hookshot and you're not z targetting, it goes 1st person. I think that's a better approach.

As for the shadows, It just looked wierd when the shadows overlapped.
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #87 on: March 08, 2010, 02:38:20 am »
  • AKA "Micah DS"
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@FF
I think he means like when you use the hookshot and you're not z targetting, it goes 1st person. I think that's a better approach.

If he does go first person, he'd have to change his level/model designs because of what the player would be allowed to see. It adds a whole other aspect of the world. If he just keeps the world design as is but goes first person, it wouldn't look right, imo (e.g. the tree's would all be the same height and it would seem a little strange, also he'd need to have background scenery, etc).
After visualizing it in my head, I just think it would be better to stay in the same overhead 3rd person view, z-targeting or not.

As for the shadows, It just looked wierd when the shadows overlapped.

I agree, the shadows do look a little weird when they overlap. But it doesn't bother me so much.

I also agree with all of the things Niek pointed out.
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DJvenom

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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #88 on: March 08, 2010, 03:05:06 am »
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I came up with a method in GM to not have the shadows look off when overlapping, but I don't think it would translate to 3d as easily, as it uses offscreen surface buffers :P
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Dark-Hylian

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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #89 on: March 08, 2010, 03:07:41 am »
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That really looks good. But, I have some remarks to make.

- When you throw a bomb against an enemy the enemy gets destroyed, before the explosion. Some how this does not seem right.


It works the same in MC, and TP if I'm not mistaken... throwing stuff at people is supposed to hurt them.
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  • Dawning Hour
Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #90 on: March 08, 2010, 03:11:51 am »
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After visualizing it in my head, I just think it would be better to stay in the same overhead 3rd person view, z-targeting or not.

Hmm...  As much as I often agree with you.  I have to say that I i would really like to see it first person as much as possible.  I agree that it would add extra levels of difficulty, but if it were possible to do I think it would be superb.  Having said that It will be  awesome either way.  I just love first person zelda games.  (Nintendo needs to make a handheld first person) IMO.
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DJvenom

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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #91 on: March 08, 2010, 03:14:06 am »
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As for the bomb killing the octorok if you hit him with it, I'd say it should only stun him, as you probably pulled the bomb out to blow him up.
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #92 on: March 08, 2010, 04:20:18 am »
  • Mr. Pixel
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Now bomb explodes right away when throw it at octoroc.
Rupees/ items are pickable with hookshoot.
Hookshoot won't go through sign.
Hookshooting rock will pull Link towards rock.
You can't turn when shooting with hookshoot.
Hookshoot stuns octoroc instead of killing it.

http://fc01.deviantart.net/fs70/f/2010/066/e/e/More_screens_by_RetroWolf.png

Left is worst possible graphical setting.
Toonlines off, shapes roundness dropped also rocks etc. are sprites.
That rock is made using touchpad :P There is many placeholders in
graphics, which should be changed


Right one, testing hookshoot aim without Z-targetting.
With Z-targetting its same as in video.
This targetting gives more accurate shooting than still camera.

Still I prefer hookshoot+octoroc=dead than just stunned :/

~Drandula~
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Ethelon

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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #93 on: March 08, 2010, 04:50:01 am »
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Those just look too amazing ><

I thought for rocks, when you hookshot them, your hookshot just hits em, sparks fly, and it retracts quickly. Same effect for hookshotting water.

This is looking great, and really smooth so far. Good job.

I can't wait to see rolling implemented =D
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #94 on: March 08, 2010, 09:29:09 pm »
  • Mr. Pixel
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Those just look too amazing ><
...
This is looking great, and really smooth so far. Good job.
Thank you :)

Quote
I thought for rocks, when you hookshot them, your hookshot just hits em, sparks fly, and it retracts quickly. Same effect for hookshotting water.
That would be best opinion.

Quote
I can't wait to see rolling implemented =D
Ermmmm... I didn't understand ^^"

~Drandula~
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #95 on: March 08, 2010, 10:30:45 pm »
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Quote
I can't wait to see rolling implemented =D
Ermmmm... I didn't understand ^^"

I think he ment character rolling.  As in, link rolls to move faster.  XD
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #96 on: March 11, 2010, 03:46:24 pm »
  • Mr. Pixel
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Mmh... It's pretty hard to do, but not impossible.
I need remake Links shapes rotations etc. so they
rotate right, but biggest problem I see in back. It should
be curve (\ when rolling but because its basic shape
its just straight /\ and that won't look good.

Maybe breaking it in two pieces... Like two small cones and
one ellipsoid so it wont look it got in two pieces. then it can
be rotated.


~Drandula~
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #97 on: March 12, 2010, 02:28:51 am »
  • 笑い男
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Quote
I can't wait to see rolling implemented =D
Ermmmm... I didn't understand ^^"
I think he ment character rolling.  As in, link rolls to move faster.  XD

I doubt rolling would be implemented to just make link move faster. Why not just allow him to run faster instead of having the player constantly tap a button? >_<
More like, to smash into stuff such as boxes to break them or trees to drop something from them as well as getting out of an enemy's/bosses attack's way

Game looks great btw though :D
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #98 on: March 13, 2010, 04:15:05 am »
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Quote
I can't wait to see rolling implemented =D
Ermmmm... I didn't understand ^^"
I think he ment character rolling.  As in, link rolls to move faster.  XD

I doubt rolling would be implemented to just make link move faster. Why not just allow him to run faster instead of having the player constantly tap a button? >_<
More like, to smash into stuff such as boxes to break them or trees to drop something from them as well as getting out of an enemy's/bosses attack's way

Game looks great btw though :D

Point taken.  That would be much better.  I was simply trying to clarify what it was that was rolling.
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #99 on: March 13, 2010, 07:04:21 am »
  • Mr. Pixel
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I understand it already, I have played most of Zelda games.
Simply I was just too tired (stupid) to understand what he ment with rolling :P

But just moments ago I made up this kind of background story:
- - -
In time of Hyrule there have been four legendary heroes, who saved the land of Huryle from the evil. Those four had power compared to goddessess, or as another legend says, they were gods itself. Each one seemed resemble the parts of Triforce; Power, Wisdom and Courage. But one of them was different. She had power of Time itself.

After the evil was defeated, the four legendary heroes disappeared. Most of the people of Hyrule say the heroes went back to the Heavens they came from. Others think the legend is just a fairytale to tell the children. And some believe that the four godlike heroes are still among them.

But what really happened..?

Fourth one, who possessed most powerful element, Time itself, had betrayed other ones and sealed them in flows of time. Power of these three other ones were granted by Din, Naury and Farore, who saw Fourth had turned to evil and sealed her away.

Thus goddessess couldn't bring three Heroes back, they made powerful item which will remind everyone about those three Heroes and gave power of those three legendary ones to this item. Item, which people shall remember as Triforce!

As legend is told by people, legend changes as people, but memory of Four legendary hero still exists in the Triforce. Whoever obtains it, can see true legend of Four heroes.

- - -
I really don't know much about Zelda's legends or history.
But I feel this story is so full of glichés and so are another ideas I had for this story :I

Edit. Oh yeah, I haven't slept at night when I wrote this. Sooo tired... Gotta sleep and look at that again.

~Drandula~
« Last Edit: March 14, 2010, 08:37:06 am by drandula »
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