Thank you.
I'm not really sure when I should release a new demo. Basically I want to finish the first dungeon completely before releasing anything, but even then I'm not really confident it warrants a new demo because little was added in the way of rooms/locations. I am still heavily focusing on the mechanics and enemies, rathers then new areas to explore. I'm afraid people will soon get bored from playing that first dungeon over and over. So, unless somebody asks me do otherwise, I will probably take more time and try to include a small amount of rooms from the second dungeon. Possibly with a goal to discovered (=master key), but I shouldn't promise too much.
To help with the waiting I could periodically mention what's left to do (though I often end up sidetracking
).
My checklist for dungeon 1:
- Building the boss fight and scenes
- Adding text to all the statues in the dungeon (to add some light lore)
- Adding the boomerang(s)
- Adding hit switches
- Adding skeletons with bows (that jump out of the way)
- Tweaking the collectable fairies
- Finishing the character bounce mechanic
- Editing the magic usage system
- Building a new depth system (!)
- Going through the all the rooms in entire dungeon (with testers) to tweak things like item/enemy placement and check performance.
Some feedback from the NFGC was that I needed to add more of a storyline. Before the next demo I'd also like to:
- Add a titlescreen (waiting on King Tetiro - no rush though)
- Add title intro scene (still images with text as it'll all be placeholder)
For the second dungeon I want to:
- Add (moving) spikes
- Add more enemies: Sandman, Leevers
- Add piles of stones (which you can break by running into them, making it so you need the dungeon1 boots before gaining access to dungeon2)
- Design and implement various more desert dungeon rooms