Demo 25 is out belowAfter SAGE 2021 I've been taking a little bit of time to hotfix and tweak the game further before releasing this updated version. You'll notice that the game now has
autosaving and
native gamepad support. Enjoy!
SIDENOTE: I'll add more settings (and clean up the added options layout) in demo 26. First I'm looking for player feedback on how this iteration actually works for their controllers. DownloadDemo version: 0.25.11
File Size: 25,61 MB (Zipped)
Download (Mediafire): https://www.mediafire.com/file/reoml9ix5lwxd4d/Zelda+0+25+11.zip/fileDifferences in SAGE 2021 demo compared to v24:* Added a final boss fight
* Added 2 new enemies: variant bat and variant wall master
* Seperated damage stats for thrown objects and for bounced back projectiles
* Fixed all known errors
* A ton of tweaks and fixes
Additional differences in v25 compared to SAGE 2021 demo:* Added autosaves (every screen transition)
* Added native gamepad support (= enabled in the options menu)
* Fixed all known errors
* Lots of small tweaks and fixes
Progress report:0.25.07 (30 augustus 2021)
* Fixed error when calling the bird in the mansion garden
* Made more preparations to add controller support
0.25.08 (2 september 2021)
* Tweaked small tiling issue in the lightworld
* Made more progress adding controller support
0.25.09 (3 september 2021)
* Finished adding controller support
SOME NOTES ON THIS:
– I´ve being playtesting with the one gamepad I own that actually works on PC. Different brands might require a different mapping so if the button layout feels off for you, please let me know what brand/type controller you are using and what buttons you feel need switching on it. The more information the better.
– Showing the gamepad controls in the HUD and so forth will be added later
– Further gamepad will also be added to the options menu later
– For those following the game for a while: I might end up editing the default keyboard controls a little to improve the gamepad controls
* Game now only closes via keyboard controls: Escape,
* Fixed error when trying to kill cucco's
* Lowered angry cucco intensity
* Fixed map not showing as subboss room as visited upon first entering
* Fixed incorrect damage stats used when running into enemies (=enemy could be stunned or turned to stone where not intended)
* Lowered amount of money hidden under tombs staircase (to prevent easy rupee farming)
* Tweaked subboss royal tombs stats and health a little
* Fixed pushing air when opening a locked door while moving towards door
0.25.10 (4 september 2021)
* Edited hinttext for the cape item
* Tweaked mining town boss defense stats
* Added hint(text) for beating the final dungeon boss
* Tweaked mining town enemy placement ever so slightly
* Increased the cost of the red tunic
* Tweaked a hinttext near the second to last key in the tombs
* Fixed diving issue (caused by edits for gamepad support)
* Fixed error when jumping into specific water tiles from specific directions while not being equipped with the correct tunic
0.25.11 (5 september 2021)
* Fixed minor depth issue with door near big chest in the mining town
* Tweaked overworld tiling lower right of mining town
* Changed default screen resolution to large (from fullscreen for better performance)
* Tweaked some barrel placements in mining town houses
* Tweaked hinttexts a little from the day before
* Added autosave feature to the game (=triggered by room transitions)
* Dropped “save & continue” option
* Cleaned up the coding behind the options menu some more
* Gamepad controls can now be viewed in the options menu
* Added option to enable/disable native gamepad support