The Legend of Zelda - Under Burning Stars (Tentative Title)
About the game
The goal of the game is to be a fun mix of my two favourite games: Diablo and Zelda
As such one improves his power by gaining Status Points, Talent Points and new Items that make one stronger.
That would be a typical heck and slash game, but now Zelda comes in. First of all a zeldaish graphics style is used,
adding to that one will find the typical zelda puzzles and sub quests all around the world.
Screenshot packs
(http://img243.imageshack.us/img243/1923/tlozsubscreenpack2ap7.png) (http://imageshack.us)
What about a story?
To be honest - there is none yet, same with a real name.
The technical side
The game itself is written in C#, with the code all-in-all ranging around 120k lines.
I've written along the way my own MapEditor, ItemMaker tool and NpcMaker tool.
It's fully object oriented and abstracts away platform or api dependent calls.
And a demo?
See post below.
The team behind the game
Just me so far; if you want to help me out with maping/sprite creation/story writing - please send me a PM. :D
\o °_° \o/ *_* o/
C+C and questions now please! ;]
last update on 18.9.2007
Alpha Demo 1.2c:
http://www.lads-hoch.de/shareportal/app/template/Download.vm/d/1D29A8E3163966A35D1231050A29A9FC
(http://www.lads-hoch.de/shareportal/app/template/Download.vm/d/1D29A8E3163966A35D1231050A29A9FC)
Mirror 2 OLD has version 1.2b:
http://www.imgwelt.de/uploads/MQ461D031UO.rar (http://www.imgwelt.de/show.php?code=MQ461D031UO)
What you also will need is the .net Framework 2. You get that one if you have windows XP fully updated or have Vista.
manual download: http://www.microsoft.com/downloads/details.aspx?FamilyID=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en (http://www.microsoft.com/downloads/details.aspx?FamilyID=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en)
Here is the readme:
The Legend of Zelda
Under Burning Stars [tentative]
alpha 1.2c
========================================================================
Made by Paul Ennemoser aka Tick/Tanek/Teka.
powered by the Amon-Framework (@ Tick), the Tao-Framework and the .net framework 2.0(C#).
Controls:
========================================================================
AWSD or LeftUpDownRight for movement
1-9 to use the skills on the action bar
C to open/close the Character Status Screen
T to open/close the Talent Screen
E to pick up items
I to open/close the Inventory
L to enable/disable the latern
O to open/close the Crafting Cube
U to open/close the Enquipment Screen
Q to open/close the Quest Screen
Left/Right to move from menu to menu when a menu has been opened
F2 to open the Save and Options Screen
F9 to enable/disable the FPS display
F5 to save the game
Escape to close any window
Shift+Left Click in the Inventory on an Item to move the item directly to the Cube
Shift+Left Click in the Cube on an Item to move the item directly to the Inventory
Crafting:
=======================================================================
Basic Crafting Recipes:
5x Small Red Potion + 1x Blue Moon Crystal = 1x Red Potion
5x Small Blue Potion + 1x Blue Moon Crystal = 1x Blue Potion
20x Skeleton Bone = 1x Bone Dust
2x Bone Dust + 1x Red Crystal + 1x Red Potion = 1x Strength Potion
2x Bone Dust + 1x Red Crystal + 1x Blue Potion = 1x Dexterty Potion
FAQ:
========================================================================
1.) Can I reuse my character when a new version comes out?
Yes, ofcourse. To do so simply copy the Profile folder from your
old installation to your new installation.
Known Bugs:
========================================================================
+ nothing really
Usage of Sprites / Decompilation of Code
=======================================================================
If you want to reuse any of my sprites or code (decompilation) then please ask me first.
I'd be happy to let you use them/learn from the code. But Credits are a must! :)
Regarding sprites, some are made by me; but most are from others -
those will want to get credit for their work too. So, simply send me a PM
or email (tanek@gmx.at)!
Changes:
==============================================
1.2c:
New: Added Items: Bloodcore Amulet, Sabre of the Hero Killer, Cursed Hyrule Shield, Rudras Demon Hauberk, .. and more!
Adjusted: Red Skeletons, Demon Girls and Rudras Eye give more Experience now!
1.2b:
New: Added the first iteration of the Quest Screen.
1.2a:
Fix: Fixed a bug which let the game crash when the played manage to beat the boss.
Credits:
========================================================================
Full credit to Nintendo(c)
Special thanks for sprites to:
Gravity(c) (Ragnarok Online(c))
Jelleye, Oldschoolmario, GreenYoshiJosh, TRM,
amh1010, DaChinDog, Kevin, Zelda-Fox, Meta Bun, Yue (Evil Naruu Sprite)
Also special thanks to maker of following libraries:
Axiom rendering engine, NGenerics, MathNet.Iridium
Not to forget; the best resource for your follow game developer:
GameDev.net
THANK YOU ALL!
(http://img384.imageshack.us/img384/6987/temple1rg2.png) (http://imageshack.us)
Link is preparing the Whirlwind attack in this screen!
(http://img263.imageshack.us/img263/7916/temple2ne7.png) (http://imageshack.us)
The first quest line; including four quests has been finished!
And to add: the public Alpha Demo 1.2 is coming out soon!