this idea is always great, but hard to achieve
and you obviously have a hard time balancing things, though not reprovable
im in the near future going to attempt the same thing in a much smaller scale (hands,feet,armor)
good luck
Heh, such games should actually be balanced by using massive amounts of Excel Sheets and data.
Everything must be mathematical correct.
But I don't have the time todo all that if I want to ever come far with this game.
So I just go with my feeling and the oppinion of my testers. =p
Working on the Quest Screen right now, It's really not that easy to show that much information within such a small screen. :x
Oh, and curse you C++ - I want to continue with my game not slowly learn to use DirectX with C++ ..
(It is ugly after being used to C# =P)
Good luck you too!
EDIT:I've uploaded
version 1.2b- This one just adds the Quest Window and is not password protected. (for those that had problems with the password; see the second post in this thread for the links)