Okay, tried the demo. Currently, it's not completable. Found bugs are as follows:
A1. Some tiles and sections of the world are missing or solid red.
[1][2]A2. Poor Switch doesn't change his dialogue when his shop is empty.
[1]A3. Waterworks, last room. You successfully removed the unused rooms from the map, but at the cost of turning a door upside down.
[1]A4. Florine's dialogue in the Underwater Prison needs to be proofread.
[1][2]A5. Underwater Prison toggle switches sometimes have a graphical glitch depending on where Link is facing.
[1][2]A6. The Soldiers Shrine researcher also could use some proofreading.
[1]A7. *than
[1]A8. *its
[1][2][3][4][5]A9. Incorrect tile layers during Link's stair-climbing animation in some locations.
[1][2][3]A10. *built and *controlled
[1]A11. *halberd
[1]A12. *similar
[1]A13. *grateful and *guardian (later in the conversation)
[1]A14. Fairies can sometimes get stuck on stairs, or other pieces of the environment.
[1]A15. *us
[1]A16. The button on the Solders Shrine side of the access cave, is in its normal state after entering this cave, even though it should be depressed and turned off. Lifting a pot and standing on the switch activates it again, but the barrier remains down.
[1]A17. Overworld, outside Heimgartner Manor. I'm able to blow up the wall to the prison even though the thief guard is still there. (No rings placed on the altars.) Intentional? Okay?
[1]A18. *walls
[1]A19. *defile
[1]A20. "there was little *she could do"
[1]A21. *must have
[1]A22. *a second chance
[1]A23. *valiant
[1]A24. *bear no ill will
[1]A25. *price
[1]A26. *goddesses' (with an apostrophe)
[1]A27. *no one (two separate words)
[1]A28. Heimgartner Manor, Magical Labyrinth isn't marked as "visited" after solving it.
[1]A29. Heimgartner Manor, Garden. Sometimes the barriers don't fall when they are supposed to?
[1]A30. *and / *safe , plus double-check the rest of this conversation
[1]A31. *thieves
[1]A32. Darkworld, the dash-rocks have the Overworld green grass sprite border.
[1]A33. Double-check the AI of the fire-snakes. I've been watching one hug the left side of the room indefinitely, and the other was just circling the room. Intended? Or are they supposed to have some sort of RNG?
[1]A34. Check allcaps during Enraged Florine pre-fight speech.
[1]A35. Check collisions on some of the Mining Town structures.
[1]A36. Check sprite layers for Mining Town jail bars and other nearby assets.
[1]A37. Mining Town, entered a house and I can't move. Had to save-and-quit or use the Magic Mirror to escape softlock. [1]A38. Mining Town, maidens have placeholder text. Unsure where I am supposed to bring them. [1]A39. Mining Town, reloading the file or using the Magic Mirror, resets any button presses, removing the shortcuts.
[1]A40. Mining Town, used the wrong Bomb items for pickups.
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