Just to let everyone know.
Now that the Game Jam is finished I'll be coming back to this project in what I call operation Studio
.
The goal is to get the project converted succesfully to Game Maker Studio before the next NCFC (if possible).
It's my biggest undertaking yet, so I'll be handling it in fases:
1. Get the starting screens up and running
2. Get a single empty room working
3. Get all the menu's up and running
4. Get the movement engine working again
5. Get all the character actions/items working again
6. Get all the terrains working again
7. Get all the enemies working again
8. Get all the dungeons / game's original rooms working again
9. Other stuff I'm currently forgetting
After each stage I plan to release a demo of that current version so people can help playtest stuff if they want to lend a hand. So after fase 1 for instance you'd see a version that ONLY has the starting screens in it.
UPDATE:
Here is the latest progress report. Don't be fooled of by this update. Literally thousands of lines of codes / variables have been corrected this weekend, so it's actually a great milestone.
0.17.11 Studio (5 september 2014) - errors starting menu
+ Imported project into Gamemaker Studio
+ Replaced a massive amount of argument statements with local variables
0.17.12 Studio (6 september 2014) - errors starting menu
+ Replaced a ton more argument statements with local variables
0.17.13 Studio (7 september 2014) - errors starting menu
+ Replaced ALL the remaining argument statements with local variables. Trust me when I say my project used A LOT of argument statements.
+ Fixed some of the issues with giving too many or too few arguments to a script