Sorry to dissappoint, but I'm not releasing a test demo just yet. I found that the latest additions needed more polish to work correctly - and I couldn't help but tweak things like that as I noticed them - delaying the tiling and masking work. Before, the planned deadlines looked unlikely but possible. Now it's clearly gone to unrealistic.
Also, I seem to have made a mistake with the dates. I had planned to release a demo on october 12th but appearantly wrote down the 5th in my earlier post. October the 12th will still not be possible to release anything.
I did make a ton of progress over the recent period of time so at least the rush hasn't been for nothing. Now that the NCFC is a no-go I'll likely slow development down again.
Progress report:
0.22.91 (28 september 2020)
* Made more other progress tiling the mining town dungeon
0.22.92 (29 september 2020)
* Started work to fit the dungeon onto the dungeon map somehow
0.22.93 (30 september 2020)
* Fixed small tiling issue
* Finished mining town dungeon map
* Made more other progress tiling the mining town dungeon
0.22.94 (3 oktober 2020)
* Combined two gamemaker rooms into one
* Implemented broken walls that only show a crack in only one side
* Made more other progress tiling the mining town dungeon
* Made adjustments to dungeon order
* Adjusted room maskings
* Added visuals for lower level cave tileset breakable walls
* Implemented various chests and locked doors
* Expanded town dungeon tileset a little bit
* Worked on depth issue with conveyors going through walls
* Fixed some minor issues
0.22.95 (4 oktober 2020)
* Added transport object to bring conveyor objects into other room
* Made more progress tiling the mining town
* Tweaked how conveyors worked
* Fixed depth issues for ore going through walls