heh, just to clarify domo, it is being made in GM
And thanks, it's hard to talk about my game without sounding cocky, but the truth is I do think it's a great game.
But, I want to keep it free because I want everyone interested to have no excuse to not play it, and using an official IP ensures that I won't flip-flop and spring some charges on people
That's not the real reason I'm using Twinsen though, the truth is, I'm a huge fan of the old games he was in, and I want him in a new game.
He's a great character in a versatile world, when I was coming up with ideas for the game, they all just fit around him perfectly, plus I have emailed the copyright holder, and he has absolutely no problem with me using the IP (honoured in fact
)
And the "fan game stigmata".. well, I don't think it's the same as say a zelda, mario, or sonic fangame, because everyone is aware of those characters, but for Twinsen, there is only a small but loyal fanbase left and they really appreciate a fangame.
The indie community does tend to look down at indie games that use a franchise as a crutch.. But I don't think that's exactly what I've done.
It's more like a spin-off fan game.. if I were using the franchise as a crutch, I'd make it a top down adventure/rpg game with a deep story and complicated controls. But instead I'm using the IP in a different genre, a redesigned world, slightly different characters, new enemies etc.
I really do see where you're coming from, and I definitely appreciate that you think I deserve something for the work, but I really am just happy to have people play the game, and maybe get interested in me or the official games
btw, domo, msn?