Awesome NCFC demo! Finally we can play through the entire first dungeon (I think)!
This game plays very smoothly, I encountered only very few bugs, and no major ones!
You said yourself that most of the work you do is improving quality, and this is clearly visible. The attention to detail is incredible (stair-walking animation and other room transitions (many games leave those out), 2 layers, which seem to be working perfectly, that electrocuted effect, etc.). All in all, the game feels so consistent, unlike many fangames.
I would like to give my vote to the last option in the poll, but haha ... I'm completely stuck. I also died twice and didn't save before ... had to start over. I'll definitely continue playing it, though, and try to finish it later.
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And now some small errors:
ERROR in
action number 1
of Draw Event
for object obj_Higher_Screen_Blending_Effects:
In script script_Area_Data_Draw_Upper_Blending:
Error in code at line 15:
if (obj_Character_Control_Tile.Previous_Room != Dungeon_Map_Hero_Room) {argument[1] = 2} else {argument[1] = 1};
^
at position 41: Unknown variable Previous_Room
This happened after I died and pressed continue. It also happened constantly, even if I pressed ignore, it popped right up again. So I had to abort eventually.
The statue in the top right corner of the room with the big chest, when you have pushed it and then changed floors at least once, then you can push that statue even further, which closes the door permanently, because you can't pull the statue back! Exiting and Reentering the dungeon solved this problem (because all switches are reset).
When I entered the room with the many pots where you have to push 4 statues through the left door, that door closed (instantly, without animation), as soon as the scrolling transition began. It was just a graphical glitch, gameplay wasn't affected. (happened twice)
Frozen enemies can't be killed at all? At least not with the items I have ... That might be a problem if they block your way.
Some statues have dialogue. Most of them just say "[End]", but one told me to comment here and said this was version 0.8.5. You probably just forgot to remove it.
Sometimes when I entered rooms/floors I heard the sound of switches being pressed.
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That's it for now, I think. Maybe I'll edit this post once I've played through the entire demo.