3. I'll check it out myself first, but I may ask for additional information on this one.
4. Frozen statues right now can only be destroyed by picking them up and throwing them. Hadn't really thought of other functions. I hope to have the hammer implemented in the next demo so that would be a secundary option.
6. Could you give an example of a room where that happens. Maybe with a screenshot and/or a little description. I'll have to try to recreate the glitch first before I can fix it.
3: (If you haven't found it yourself yet:) See first attachment. The door was open until the scrolling transition started. This happens because the statues in the next room are reset to their default position if you change floors.
4: Okay, then the problem is that I couldn't pick the frozen enemies up! I tried it five times, three times with a blue skeleton, once with a rope, once with a Cukeman. But that's probably because I didn't have silver or gold gloves. So you either have to make ice statues pickubable without any gloves, or make sure that in the final game the player
has to get a glove before he can get a freezing item.
6: See other attachments. In the second screenshot it actually happened in the room one floor above that, but I wasn't quick enough to press F9. I noticed that it only happens when you change floors. My guess is that some switches are activated as soon as you enter the floor/as soon as the switch objects are created (because you activated them yourself before) and make their clicking sound.
By the way, now I've finished the demo (that puzzle to get to the fourth torch ...
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The sound effect there though was very nice. Very subtle, yet noticeable. But at first I thought I had to use bombs ...
) and collected all bonuses ... at least theoretically. I got bonus 2 two times. One from
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the chest where you have to fall down, and the other one from the chest where you have to dash against the wall twice.