Progress update for this week:
0.12.124 (24 april)+ Edited the intro text / length
0.12.125 (27 april)+ Fixed issue: continuing after death in the boss fight makes the boss fight dissappear
+ Fixed issue: Fairies move through walls and such if outside of the current room
+ Edited fairy movement routine slightly
+ Improved collissions checking with fairies
+ Edited the intro text a little again
+ Fairies can be created from containers and enemies
0.12.126 (28 april)+ Bottled fairies can now be released
+ Improved movement engine for fairies. Default fairies can now ignore terrains.
0.12.127 (29 april)+ Edited released fairy positioning to prevent it from appearing inside a wall or something
+ Edited the text for some statues
0.12.128 (30 april)+ Edited the text for some statues
+ Edited the fairy room a little
+ Fixed issues with copying gamefiles
+ Added text to some more statues
+ Enemy shadows can now use an alpha value
+ Picking the repeat text option clears the textbox content before continuing
+ Made a fair bit of progress on the dungeon ending scene
Still left to do till the next demo:- Dungeon ending scene
- Adding text to all the statues in the dungeon (to add some light lore)
- Adding skeletons with bows
- Tweaking the collectable fairies <-- now finished
- Finish quake medallion
- Editing the magic usage system
- Building a new depth system (!)
- Going through all the rooms in entire dungeon (with testers) to tweak things like item/enemy placement and to check performance.
- Make sure about 6 rooms of the desert dungeon are playable
EDIT: Here is also an image of the plant flud room I worked on last week.