Here is the latest progress report:
+ Fixed several textobjects that did not work anymore
+ Added the firerod to each new savefile (as finishing the dungeon requires it)
+ Fixed glitch in cannonball puzzle room
+ Build in the first two rooms for the second dungeon (with DeathTailsz - not yet in demo)
+ Added new item: Cane of Byrna (not happy with the sounds yet though)
+ Made various changes to the magic attack from the sword
+ Canes without magic can now hurt enemies, destroy containers, collect items and get you shocked by electric enemies
+ Enemies can not be turned to stone or ice if that will cause Link to get stuck
+ Fixed glitch: no longer able to push movable objects into staircases
+ Added new item: Cane of Somaria (not happy with the sounds yet though)
As I mentioned in my previous post I was unsure what destruction event to use for the fireballs created with the block from the Cane of Somaria. I tried a couple of things and ended up going with the burning animation I was already using for the firerod's magic. Not sure if that's what the original game used but it will work for me. Also, in the original the block from the Cane of Somaria itself was a means to hurt enemies. Upon to three times it would apparently hurt enemies before getting destroyed (?). Haven't build that in yet and I'm not really sure if I really want to.
Anybody have any thoughts or information on that?Now then, there are three things I could use your help with right now (in order):1. What soundeffect is present when the block (created with the Cane of Somaria) is made to explode?
2. Can someone help me with the soundeffect for the initial use of the Cane of Byrna (and the continued sound for the magic shield if there is any)? I'm currently using a loop of the LTTP_Cane_Magic sound as found
here, but it does not sound how I remembered it. The other sound effect there (I also attach them below), which is the LTTP_Cane sound, sounds a little more familiar but I'm not sure if that's it either.
3. Still looking for information on the Cukeman. Check my previous post.
I someone could help me rather quickly then I sound be able to implement it this very weekend and hopefully round it up enough for a new demo (in order to fix the issues found in the starting post).