In an attempt to learn from last years NCFC I have decided to release the demo one week early so people can playtest beforehand. Please let me know what you think. As always: any and all feedback is welcome.
Download link (demo 14): http://www.mediafire.com/?4w4d2c4a8zxk0bkThings altered in comparison to demo 13:+ Added new item: Magic hammer
+ Added poles (to crush with the hammer)
+ Added new enemy: Blue Buri
+ Added new enemy: Red Buri + Tiny Buri
+ Added new enemy: Turtle
+ Added new enemy: Green Goriya
+ Added new enemy: Red Goriya
+ Added new enemy: Soldier archer
+ Added new enemy: Stalfos archer
+ Added new enemy: Green rookie soldier
+ Added new enemy: Stalrope
+ Altered the outside area and dungeon 2
+ The attack button (instead of the action button) now doubles as the cancel button
+ The enter button no longer has a pre-set functionality
+ The F1 functionality has been disable and the text has been relocated to a readme file
+ Turning a cukeman to ice and then hitting it with a hammer turns it to a buzz blob
+ Improved enemy and character movement scripts (incl better movement along corners)
+ Recoded the transition objects and added outside transitions
+ Altered running and walking animations (when not holding a container and during transitions)
+ You no longer stop when releasing the run button. Instead you need to press a different directional button.
+ Tweaked the use of the shovel in various ways
+ Expanded the digging mechanic to be able to dig in up to 10 different surfaces on a single map where it was previously just a single type (desert sand / grass land / etc)
+ Improved game performance
+ Tweaked pull from pits dirt holes
+ Recoded system for colors/pallets enemies and containers
+ (Finally) managed to fix issues concerning continued walking after missed button releases
+ A large number of smaller things