And here it finally is:
demo 23 is outI've playtested the game from start to end this weekend and all known errors and game breaking bugs have now been fixed.
After this I'll likely take a little while to just tinker around before setting a new scope for demo 24. The poll has the graveyard cathedral as the highest so that's something I'll take a serious look at. Also, I have some more boss ideas and might still further improve the mines and mansion dungeons. We'll see how it goes and what your feedback will be.
DownloadDemo version: 0.23.00
File Size: 24,27 MB (Zipped)
Screen Resolution: 320 x 240 (Changable)
Download (Mediafire): https://www.mediafire.com/file/1a3ovts2ic2vfsb/Zelda+0+23+00+(public+demo).zip/fileDifferences in v23 compared to v22:Added a fully finished new dungeon: Mining town
Added new boss and (custom) NPC's to starting area
Added new 8 enemies (including Cucco's !)
Upgraded to latest version of GameMaker Studio 2
(and spend months fixing the damage)
Items and enemies now effected by water / pits
Added special ore and pressure plates
Added conveyor belts to transport items through walls and to other rooms
(conveyor belts now also effect items and can change directions)
Added scene at the end of the game
Added a ton of fixes, tweaks and smaller additions
Progress report:0.22.177 (10 april 2021)
* Slightly tweaked text of children in the starting cave
* Tweaked desert palace central room slightly
* Fixed visual hickups with sandpits as used by desert boss and Deibadora enemies
* Tweaked stats of some enemies
* Fixed GML error bug when destroying seperated Stalfos head before the body
* Upgraded to latest GML version
* Fixed error related to one specific sandpit in the desert palace
* Fixed visuals of a few wall lights
* Fixed error when breaking floors while carrying pots
* Fixed NPC's dissappear under certain conditions
* Fixed error with Beamos enemies
* Lots of small tweaks
0.22.178 (11 april 2021)
* Tweaked stats of some more enemies
* Made various changes to the mining town dungeon
* Fixed error when dying while being followed by NPC
* Soldier weapons no longer block (most) projectiles
* Switched visuals of two hostages
* Fixed two breakable walls using the same index
* Fixed visual issue Florine fight
* Tweak some dialogue in scenes
* Fixed trigger issue in final dungeon opening sequence
* Fixed trigger of credits music
* Tweaked some tiles in final dungeon