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Pages: 1 ... 3 4 [5] 6 7 ... 10
 41 
 on: January 21, 2024, 10:30:47 pm 
Started by Martijn dh - Last post by Martijn dh
Progress report:
Code: [Select]
v0.28.020 (15 januari 2024)
* Fixed minor coloring irregularity within demo boss fight
* Tweaked boss atk values ever so slightly
* Fixed collision issues after hitting an enemy with the atk boost if it does not kill the enemy
* Fixed a placeholder sprite showing up in the demo dungeon mountain range

v0.28.021 (18 januari 2024)
* Fixed masking issue in the cave to the big demo dungeon
* Reviewed new music demos

v0.28.022 (19 januari 2024)
* Temporarily disabled french language for the next demo
* Added extra language debug function
* Default character name is set to Linden
* Expanded screen resolution options
* Made smaller pushable statues easier to distinguish

v0.28.023 (20 januari 2024)
* Re-enabled french language in the options
* Replaced the upslash sound effect with the actual custom sound made for it. (Can't believe I forgot to actually apply it) :S
* Prepared next sound effect commission package

v0.28.024 (21 januari 2024)
* Added new visuals for floor grates
* Fixed small tiling issue in dungeon A04
* Added new visuals for magical blocks
* Created and added new (dis)appear animation for magical blocks
* Fixed small oversight between magic blocks and enemy collisions
* Made hero immune while a little into performing the 360 attack

 42 
 on: January 21, 2024, 07:06:11 pm 
Started by TheRealMethuselah - Last post by Darklink45
Very nice! Still love seeing these mockups, noticed the blurry background was using actual background tiles :)

 43 
 on: January 21, 2024, 08:56:05 am 
Started by BlackwingE - Last post by BlackwingE
...anyone still checking this one out?

 44 
 on: January 14, 2024, 10:38:31 pm 
Started by Martijn dh - Last post by Martijn dh
Progress report:
Code: [Select]
v0.28.017 (8 januari 2024)
* Further expanding fonts for the missing œ letter/symbol
* Implemented the first French translations that came in
* Replaced one of the ingame fonts that got messed up by some windows change
* Fixed error with a late game boss name

v0.28.018 (9-12 januari 2024)
* Applied more translations
* Fixed a few language related alignment issues
* Expanded fonts with several more special letters
* Added options to use special letters in your character's name. (Although we all know that Linden is the best hero name ever, so why would you ever want to ??!!)

v0.28.019 (13 januari 2024)
* Added a roomhint in one of the basement rooms in the demo dungeon that's on the critical path
* Improved demo intro boss stability
* Lower default and max music volume values
* Positioning in options menu now remembered between screens

 45 
 on: January 07, 2024, 10:47:21 pm 
Started by Martijn dh - Last post by Martijn dh
Went a bit late in order to get the extended fonts working (to be be able the full French language), so I'm keeping the update minimal again.

Progress report:
Code: [Select]
v0.28.015 (3 januari 2024)
* Made more progress isolating game's text (for coming language option)

v0.28.016 (6-7 januari 2024)
* Finished isolating game's text (for coming language option)
* Added placeholder language option to the options menu
* Expanded fonts for French language

 46 
 on: January 05, 2024, 03:55:14 pm 
Started by TheRealMethuselah - Last post by Miles07
Ay yo I recognize some of those (Minish Cap style) sprites!

 47 
 on: January 01, 2024, 09:12:19 pm 
Started by Martijn dh - Last post by Martijn dh
Progress report:
Code: [Select]
v0.28.009 (9-15 december 2023)
* Finished trailer assets

v0.28.010 (15-17 december 2023)
* Commissioned next batch of music tracks
* Started groundwork for allowing for multiple languages
* Restructured how Boss and Area introduction text is stored

v0.28.011 (22-23 december 2023)
* Fixed chest color reference in cave hinttext
* Made more progress separating out all the game's text (for later language options)

v0.28.012 (24 december 2023)
* Fixed catching a wind elemental giving you the darkness elemental
* Using a restoring elemental when already at full mp/hp will now release it (thus allowing you to empty nests)
* Made more progress isolating game's text (for coming language option)

v0.28.013 (28 december 2023)
* Tweaked demo dungeon subboss for better stability
* Made more progress isolating game's text (for coming language option)

v0.28.014 (29 dec 2023 – 1 jan 2024)
* Made more progress isolating game's text (for coming language option)
* Overhauled journal data setup
* Overhauled text engine text input files

 48 
 on: December 27, 2023, 06:11:19 pm 
Started by Martijn dh - Last post by Martijn dh
It's good to be back home again! With my precious laptop adaptor in hand (which I definitely did not forget to pack a few days ago ::) ). It was quite the hearty holidays this year so I'm all relaxed now. Even got pages and pages of new ideas to try out next year. XD

Also: Clemmy featured the trailer in his video, so I can finally share the full version as well: https://youtu.be/5I3jhNeF2VU
Hope you like it!

 49 
 on: December 23, 2023, 09:12:38 am 
Started by Martijn dh - Last post by Martijn dh
Have faith my friend. The future is looking bright XD

Case in point:
I've just been informed that my game('s trailer) will be feature on this channel in the next 1-2 days: https://www.youtube.com/@ClemmyGames

 50 
 on: December 22, 2023, 04:52:40 am 
Started by Martijn dh - Last post by RetroRespecter
Wow! Unexpected, but congratulations nonetheless.

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