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Messages - Kienamaru

Pages: 1 ... 5 6 [7] 8 9 ... 19
121
Discussion / Re: LoZ: Sacred Guardians
« on: November 28, 2012, 03:40:00 pm »
Thanks Star, I don't plan on multi tasking. I literally stopped SoL until I can think of something else for it. I pretty much have the entirety of well everything else already there. Just getting a main villain and whatnot.

122
Graphics Requests/Archive / I need maps from a few games in FSA Style
« on: November 28, 2012, 01:45:07 pm »
http://www.vgmaps.com/Atlas/N64/LegendOfZelda-OcarinaOfTime-Present-SacredForestMeadow(Top).jpg[img] Just the top area with the warp platform. From the top of the stairs to the forest temple entrance.

http://www.vgmaps.com/Atlas/N64/LegendOfZelda-OcarinaOfTime-Present-TempleOfTime(Top).jpg
The entire thing up to the door of time.

http://www.vgmaps.com/Atlas/N64/LegendOfZelda-OcarinaOfTime-Present-Graveyard(Top).jpg
All of this would be appreciated. The outside only of course.

http://www.vgmaps.com/Atlas/N64/LegendOfZelda-OcarinaOfTime-Present-DeathMountainCrater(Top).jpg
The entire part shaped like an arrow, the bridge to the left and the wooden walkway on the right.

http://www.vgmaps.com/Atlas/N64/LegendOfZelda-OcarinaOfTime-Present-LakeHylia(Top).jpg
The circle area with the warp platform and the bridge leading to it

http://www.vgmaps.com/Atlas/N64/LegendOfZelda-OcarinaOfTime-Future-DesertColossus(Top).jpg
Draw a line straight up from the oasis and that entire section on the left is what I need.

123
Discussion / Re: LoZ: Sacred Guardians
« on: November 28, 2012, 01:18:31 pm »
Thanks man, gonna change that right away. I only beat Minish Cap once and my memory was sort of fuzzy.

Fixed, so are you interested in helping out with this one? I could use some more challenges.

124
Graphics / Re: Shadow of Liimina sprite thread
« on: November 26, 2012, 12:32:46 am »
Gotta agree with Blaze. I have descriptions on the color pattern too, so make sure you read that before you try again. And if you're recoloring something instead of a fresh design then you may try using the Titan Mitt or something as a base.

125
Discussion / LoZ: Sacred Guardians
« on: November 25, 2012, 06:55:23 am »
Idea number 3, here we go.

So I've been reading some stuff and I think a simpler game may be in order for my very first release. Something that requires less coding and less time. So I thought of this.

Sacred Guardians will be a Tower Defense type of game where you play as a selectable character and fight hordes of enemies to prevent them from reaching a sacred artifact whether it be the Triforce, a Medallion, or Spiritual stone etc. There is no story but I figure the heck and slash action could be fun as either a flash game or just a way to pass time.
 
It wouldn't require much in the way of mapping, music, or writing which makes it seem like a good choice to start out with.

Characters -
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Starting Characters

Link
Offense- 4
Defense- 5
Agility- 3
Range- 2
Magic- 3

Zelda
Offense- 2
Defense- 3
Agility- 5
Range- 3
Magic- 5

Unlockable Characters

Saria- Unlock by completing the Sacred Forest Meadow Defender
Offense- 3
Defense- 2
Agility- 4
Range- 5
Magic- 3

Darunia- Unlock by completing the Death Mountain Defender
Offense- 6
Defense- 6
Agility- 2
Range- 1
Magic- 1

Ruto- Unlock by completing the Lake Hylia Defender
Offense- 4
Defense- 3
Agility- 4
Range- 3
Magic- 4

Nabooru- Unlock by completing the Desert Colossus Defender
Offense- 5
Defense- 3
Agility- 4
Range- 2
Magic- 1

Impa- Unlock by completing the Kakariko Defender
Offense- 4
Defense- 3
Agility- 4
Range- 2
Magic- 3
Sheik- unlock by completing Temple Defender
Offense- 3
Defense- 3
Agility- 6
Range- 1
Magic- 2
Young Link- Available after unlocking World 2: Termina
Offense- 3
Defense- 4
Agility- 4
Range- 2
Magic- 3

Young Zelda- Available after Unlocking World 2: Termina
Offense- 2
Defense- 3
Agility- 4
Range- 2
Magic- 4

Kafei- Unlock by completing Carnival Defender
Offense- 3
Defense- 3
Agility- 4
Range- 1
Magic- 1

Deku Link- Unlock by completing Deku Palace Defender
Offense- 2
Defense- 2
Agility- 7
Range- 5
Magic- 3

Goron Link- Unlock by completing Mountain Village Defender
Offense- 5
Defense- 6
Agility- 2
Range- 2
Magic- 2

Zora Link- Unlock by completing Great Bay Defender
Offense- 3
Defense- 3
Agility- 3
Range- 3
Magic- 4

Skull Kid- Unlock by completing Stone Tower Defender
Offense- 2
Defense- 4
Agility- 5
Range- 4
Magic- 1

Romani- Unlock by completing Romani Ranch Defender
Offense- 2
Defense- 2
Agility- 4
Range- 6
Magic- 1

Link (Hatless) Available after unlocking World 3: New Hyrule
Offense- 3
Defense- 4
Agility- 4
Range- 2
Magic- 1

Din- Unlock by completing Flaming Defender
Offense- 4
Defense- 3
Agility- 3
Range- 1
Magic- 4

Farore- Unlock by completing Skyborn Defender
Offense- 3
Defense- 3
Agility- 5
Range- 3
Magic- 4

Nayru- Unlock by completing Deepwood Defender
Offense- 2
Defense- 5
Agility- 3
Range- 2
Magic- 4

Shadow Link- Unlock by completing Sanctuary Defender
Offense- 4
Defense- 4
Agility- 4
Range- 2
Magic- 1

Link (Four Sword)- Unlock by completing Town Defender
Offense- 5
Defense- 4
Agility- 4
Range- 2
Magic- 2

Special Unlockable Characters

Ganondorf- Unlock by completing Hyrule's White Knight
Offense- 6
Defense- 7
Agility- 3
Range- 1
Magic- 7

Fierce Deity Link- Unlock by completing The Fierce Champion
Offense- 7
Defense- 6
Agility- 5
Range- 3
Magic- 5

Vaati- Unlock by completing Demons of the Picori
Offense- 4
Defense- 5
Agility- 6
Range- 3
Magic- 5

Stages
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Old Hyrule Stages

Lost Woods: Sacred Forest Meadow

Hyrule Castle Town: Temple of Time

Kakariko Village: Graveyard

Death Mountain: Death Mountain Crater

Lake Hylia: Near the Water Temple

Haunted Wasteland: Desert Colossus

Termina Stages

Clock Town: South Clock Town, Carnival Eve

Southern Swamp: Deku Palace

Northen Mountains: Mountain Village

Western Ocean: Great Bay Coast

Eastern Canyon: Stone Tower

Milk Road: Romani Ranch

New Hyrule Stages

Minish Forest: Outside Deepwood Shrine

Mount Crenel: Cave of Flames

Cloud Tops: Palace of Winds

Castor Wilds: Fortress of Winds

Hyrule Castle: Elemental Sanctuary

Hyrule Town: Town Square

Stats & Leveling Up
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All Characters have base stats as shown above made up of 5 categories.

Offense- How powerfully the character hits.
Defense- How many hits the character can take before falling in battle.
Agility- How quickly the character moves and attacks.
Range- How far away the characters attacks reach. Any above 4 is projectile range.
Magic- How often the character can use special attacks or abilities before needing to refill magic.

There are as many level ups as it takes to max out a characters stats. You will be given 3-5 points per level, and all stats max out at 50.

Skill Tree System
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Skills will be unlocked by leveling up. While there won't be as many skills as there are levels, they will all have their own purposes and usefulness, helping to make the characters feel unique. The skill tree will be divided into 3 branches:

The left branch (Weapon Abilities), The middle branch, (Magic spells), and the right branch, (Specialty skills.)

Left side- Learn Abilities using primary weapon
Middle- Learn spells using Magic
Right side- Learn Specialty skills

Example of a Weapon Ability for Link- Peril Beam. shoot a beam at from his sword when his health is low. Works with each attack.
Example of a Magic spell for him- Farore's Wind. Uses all remaining magic to teleport to the Sacred Artifact immediately. Even works with a small amount of magic.
Example of a specialty skill- Deku Nut. Stun nearby enemies temporarily, allows time to gather items, or to briefly rethink your strategy.

Skill points are unlocked every 4 levels. You can get 8 skills per side, meaning you will have all available skills by level 32.

Powerups
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Hylian Shield- Raises Defense by 10 for 15 seconds
Mirror Shield- Raises defense by 20 for 15 seconds
Silver Gauntlets- Raises offense by 10 for 15 seconds
Golden Gauntlets- raises offense by 20 for 15 seconds
Bunny Hood- raises agility by 20 for 15 seconds
Mask of Truth- Uses arrows to show you where the enemies will spawn, Lasts 30 Seconds
Heart Piece- Increases defense by 10 for 15 seconds
Heart Container- Increases defense by 20 for 15 seconds
Silver Quiver- Increases Range by 10 for 15 seconds
Golden Quiver- Increases Range by 20 for 15 seconds
Magic Mushroom- Increases magic by 10 for 25 seconds
Magic Dust- Increases Magic by 20 for 15 seconds

Pickups
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Green Rupee- Increases Score by 100
Blue Rupee- Increases Score by 500
Yellow Rupee- Increases Score by 1,000
Red Rupee- Increases Score by 2,000
Purple Rupee- Increases Score by 5,000
Gold Rupee- Increases Score by 10,000
Silver Rupee- Increases Score by 20,000
Magic Jar (small)- Replenishes half your max Magic
Magic Jar (large)- Fully replenishes your Magic
Fairy (normal)- Heals half your max Health
Fairy (bright)- Heals all of your Health and Magic

Challenges
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Challenges are the way you unlock characters and completion percentage in game. They will be tracked and marked when completed.

1-6
Sacred Forest Meadow Defender- Complete the Sacred Forest Meadow on Normal or higher.
Death Mountain Defender- Complete Death Mountain on Normal or higher.
Lake Hylia Defender- Complete Lake Hylia on Normal or higher
Kakariko Defender- Complete Kakariko Graveyard on Normal or higher
Desert Colossus Defender- complete Desert Colossus on Normal or higher
Temple Defender- Complete Temple of Time on Normal of higher.

7-12
Carnival Defender- Complete Clock Town on Normal or higher
Palace Defender- Complete Deku Palace on Normal or higher
Village Defender- Complete Mountain Village on Normal or higher
Coast Defender- Complete Great Bay Coast on Normal or higher
Tower Defender- Complete Stone Tower on Normal or higher
Ranch Defender- Complete Romani Ranch on Normal or higher

13-18
Minish Defender- Complete Deepwood Shrine on Normal or higher
Flaming Defender- Complete Tower of Flames on Normal or higher
Cloudy Defender- Complete Fortress of Winds on Normal or higher
Wild Defender- Complete Ancient Ruins on Normal or higher
Town Defender- Complete Hyrule Castle Town Square on Normal or higher
Sanctuary Defender- Complete Elemental Sanctuary on Normal or higher

19-23
Hyrule's White Knight- Complete All of World One's maps on Hard or higher.
The Fierce Champion- Reach Wave 25 on any of the World Two's maps on Infinite Mode.
Demon of the Picori- Complete a map of World 3 without using any temporary power ups on Hard, Time Attack Mode.
Hero of Many Names- Defend as every character at least once.
Defender of Realms- Defend on each level at least once.

126
Discussion / Re: Shadow of Liimina Programming Discussion
« on: November 25, 2012, 06:28:23 am »
I'll try not to get discouraged, what else have I got to live for right?

So yeah, I guess I'll try and get C++ down and then Java.

127
Discussion / Re: Shadow of Liimina Programming Discussion
« on: November 24, 2012, 01:21:15 am »
Well it is my life long goal, but from what I hear... programming is constantly improving. Learning an entire language is already pretty much impossible, how would I learn two languages or more when they're all constantly evolving and becoming more complex?

128
Discussion / Re: The legend of Zelda: Darkness of light
« on: November 22, 2012, 05:52:17 pm »
Just a thought... it is true that many Zelda titles are etc OF etc. What do you think of Darkness In Light?

129
Discussion / Re: Shadow of Liimina Programming Discussion
« on: November 22, 2012, 05:51:12 pm »
Don't feel bad about being the only madam Star, I'm sure someone will come along and femme it up with you sooner or later.

Am I the only one who thinks that the initial comment heading this post seems really... awkward? It's just like BAM! I instantly know that it's directed at me. But anyway, which of these would be most beneficial to learn in the long run?

C
C#
C++
Python
Java
Ruby

I dunno of any others that I can remember.

130
Discussion / Re: Shadow of Liimina Programming Discussion
« on: November 22, 2012, 04:27:41 am »
Well if it's sticking to the SoL theme then maybe...

Shadow of Liimina Programming Discussion? or SoL for short. If it isn't SoL then... I have no idea.

131
Graphics / Re: Shadow of Liimina sprite thread
« on: November 20, 2012, 10:34:23 pm »
I understand what you said about the faces but I'm not sure if the palatte matters as much as you say. They both look good to me. Personally I like Malefor's bigger & messier hair as well as the color choice. Then again, I've been looking at the Vitin drawing for nearly a year so I could like it because it's more accurate.

132
Discussion / Re: Shadow of Liimina Programming Discussion
« on: November 20, 2012, 05:22:35 am »
I'll just put TBA on the Multiplayer portion... I assume switching characters won't be that difficult.

133
Zelda Projects / Re: [Trailer] tLoZ: Echoes of Aurelia
« on: November 19, 2012, 12:54:31 pm »
I am falling deeper in love with this project.

134
Discussion / Re: Shadow of Liimina Programming Discussion
« on: November 19, 2012, 12:52:12 pm »
Oh, It was brought to my attention earlier but I never posted a reply to it. About the multiplayer part being difficult online. I didn't know that the whole thing was gonna be a problem. Well, what exactly makes it too difficult to pull off? Is it depending on the engine?

It's just a general rule that multiplayer will inevitably be a pain in the ass in any game. It's a feat to code your entire game, but multiplayer brings out a whole new level of bugs and problems that could arise (e.g. desynchronization problems, lag, and all sorts of stuff). What happens if somebody receives a packet of information before the other? Multiplayer requires everything to run at the same time on every client. There's a reason why some videogame companies have whole departments dedicated to networking and multiplayer capabilities.

Would it be possible to complete the entire game single player and then begin working on implementing co-op via a patching system?

135
Discussion / Re: Shadow of Liimina Programming Discussion
« on: November 18, 2012, 03:20:19 am »
Oh, It was brought to my attention earlier but I never posted a reply to it. About the multiplayer part being difficult online. I didn't know that the whole thing was gonna be a problem. Well, what exactly makes it too difficult to pull off? Is it depending on the engine?

136
Zelda Projects / Re: [Trailer] tLoZ: Echoes of Aurelia
« on: November 18, 2012, 03:13:12 am »
This game does look intensely awesomazing. It's the downright best looking 2D Zelda ever. It looks better than the official games even. I hear you're killing it on NCFC (if I said that right) which is great. I hope you guys win because the amount of effort put into this game is evident.

137
Discussion / Re: Shadow of Liimina Programming Discussion
« on: November 15, 2012, 12:04:36 pm »
Is # flat or sharp?


I have no idea what you mean by that, honestly. XD  It's pronounced "Number" if that's what you were asking.

I believe he was asking how to pronounce the coding language. If so:
The coding language "C#" is pronounced "see sharp", unless I've been saying it wrong all these years. :P

In music "#" is sharp and "b" is flat, but that doesn't really matter.


That's what I was asking. I've been callin it sharp.

138
Discussion / Re: Shadow of Liimina Programming Discussion
« on: November 15, 2012, 07:46:52 am »
Holy wow, I didn't know it was number. Thanks.

139
Zelda Projects / Re: [Screens] tLoZ: Echoes of Aurelia
« on: November 15, 2012, 12:24:41 am »
^Like

Anyway, It's a good look. I love how you guys managed to make the world look alive by use of realistic shapes and varying sizes of stuff. It isn't at all bland and the designs really fit the music according to the trailer. And about the music, it is VERY relaxing, don't know if that was intended. Much of it sounds like village music and reminds me for some reason of Brave Fencer Musashi even though it's nothing similar. Just sounds like RPG music I guess but with a Zeldic vibe.

140
Discussion / Re: Shadow of Liimina Programming Discussion
« on: November 15, 2012, 12:14:58 am »
Thanks foreshadower. I know this topic was supposed to be about Shadow of Liimina... but I sorta got off track when I was thinking about which program to use to make it.

AHEM, so I'll try and think of more for it now. (sorry dudes)

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