skullkid rules, I hope you didn't dismiss the Wind Waker and not play it at all because you thought the graphical style was "kiddy". If you did, I have minus infinite respect for you. Wind Waker's art style is colourful and family friendly, true, but it is also an amazing piece of art, and it brings more life to the world of Zelda and the character of Link, Zelda and Ganon than any Zelda game before (or after) it. The Wind Waker looks beautiful, and I don't think games like Twilight Princess would have been thought of any less if it used Wind Waker's cel shaded style... if anything, the game would have been more appreciated.
WTF? I love ww style its awsome i just think oot in ph style dosent work
That contradicts what you said earlier:
no... :'( because ph style is to of a kiddy style amagine fighting some of the monsters in oot as link frm ph
Windwaker and Phantom Hourglass have the same art style. :/
Did you mean that "The Windwaker/ Phantom Hourglass art style may not work on Ocarina of Time because OoT had a more realistic art style"?
YES FINALLY someone understands what im saying!
Okay, in that case, think a little more about the words you're going to use next, okay? Sometimes, the words you use may make the difference between making someone happy or angry.
Somebody said smaller Reso on the screens would be worse? It'd be better, because if you can see less, then oot will run faster.
Not necessarily. First off, you won't see less. The game's perspective, projection, view, whatever you want to call it, will be the same, more or less, meaning you will see the same amount as you did in the TV. In fact, everything would be the same size (if you don't count the fact that the DS's screens are ALOT smaller than a TV's) just with less defined lines... (Look at Mario 64 and Mario 64 DS for what I mean, I don't think anyone will understand me the way I explained it).
Second: Because the screens are smaller doesn't mean the game will run any faster. In fact, it could run slower if the port is not done correctly (I doubt Nintendo would allow THAT, however). The DS IS more powerful than the N64, however, so a little bit of a speed up could be possible.
But not because of the resolution.
OOT on a PH engine would be a disaster because of PHs GFX(seriously, make a 2d game next time, Nintendo) and the way you control link.
I happened to like PH's graphics. Of course, other systems could have displayed better 3D models, but still... They weren't terrible. I also liked the controls alot (except for the occasional "I'm blocking my own view!" part but that is almost inevitable with the DS). Maybe I liked the controls because I'm left-handed? :/ Anyhow, having said that, I'm on the opinion that OoT having a WW/PH art style would be like a new twist to OoT.
It'd be odd for a while, at least.