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Author Topic: MMclock Day/night  (Read 1164 times)

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Malon

ZFGC's Pariah.
MMclock Day/night
« on: January 27, 2007, 07:07:57 pm »
  • "Mmmm...CHECK PLEASE!"
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Could someone tell me how to make the MM clock engine start out at day night without pressing any buttons? :(
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Re: MMclock Day/night
« Reply #1 on: January 27, 2007, 07:44:28 pm »
  • Minalien
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So far, you've asked for every aspect of your game to be done by somebody else through use of an engine, why don't you just learn to make games yourself before you try to tackle a game?
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
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Malon

ZFGC's Pariah.
Re: MMclock Day/night
« Reply #2 on: January 27, 2007, 07:46:59 pm »
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yeah youre right sorry everyone on zfgc
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Re: MMclock Day/night
« Reply #3 on: January 27, 2007, 07:53:02 pm »
  • Minalien
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You dont have to apologize, just walk before you run next time
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
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Goodnight

Once and future Captain
Re: MMclock Day/night
« Reply #4 on: January 27, 2007, 09:23:31 pm »
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To be fair, MK, he was asking for help with a pre-existing engine. Malonfan, feel free to ask the author of that engine for any assistance you need.

Oh !@#$%, that's me! :o

Well it's actually pretty simple, just look in the Create event of the clock object. There are some global variables there, one of them turns on the day/night lighting. Also check the Game Information Text, there's tons more info like that.
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Re: MMclock Day/night
« Reply #5 on: January 27, 2007, 10:04:56 pm »
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Seriously if you can't even figure this out how where you planning to make a Zelda game?
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