I'm going to a school learning digital animation, so i'm getting into 3D modeling quite a bit now. Since everyone that can model and wants to do a Zelda weapon automatically goes for the Master Sword, I thought I'd be different and go for the Biggoron sword, also one of the guys at
Kousou Games said that a character he created uses the it sometimes.
360 degree turn around (white edges courtesy of pesky anti-aliasing), and close-up of the handle
Click Here to see a Hi-Res render of the whole sword (498x2932 px, 648 kb)
Here's the 1024x768 image I made to post at
Deviant Art, click the thumbnail for the full sized image.
I used Maya to create & render the model. It's difficult to find pictures of the Biggoron Sword, and since the one in OoT has so little detail I based it mostly off of this tiny picture:
So... What do you guys think? See anything that could use improvement?
Since I'm doing this stuff for school I need to practice, so if you have suggestions for things to make I'd be glad to consider them.