Here is my project TLOZ:AO and I do actually have quite a bit more done than this. I'm posting this here looking for an MC spriter for things MC doesn't have, like side jumping, rolling sideways, jump attack, etc. Some of these things are already implemented with simply edited animations.
I also had a question that I might as well post here about sprites in GM6, sometimes, when I use a sprite as an animation, it will skip some of the images or skip the whole animation altogether. Anyone know why?
StoryI have a Word Document 3 pages full of storyline/ideas. This game will be set as the prequel to OoT, and will happen years and years before it. As this will be the first Link, their will be no legend telling of a green hero or anything like that. Zelda is not set to make an appearence in my game, although this could change.
Well here is a test that took me about an hour, excluding the text engine which took me another two.
Keys are set up like Visual Boy Advance
L=A //L-Target
R=S //Action
A=X //Item
B=Z //Item
Start=Enter //Open Menu
Select=Shift //Info
You can roll, jump, target, switch item and get info on them (the items dont work), pull out your sword(bad animation) and probably more
The tiles are ZFGC style because I was trying them out.
Here it is: (Update with a few fixes)
http://www.filefactory.com/file/350a11/C+C
Edit: I forgot to mention that this is in GM5.3 right now, but thats cause I'm on my buddys comp with my flash drive.