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Author Topic: [WIP] The Legend of Zelda : Bloodlines  (Read 6271 times)

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Mirby

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[WIP] The Legend of Zelda : Bloodlines
« on: May 15, 2007, 05:41:32 pm »
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STORY
Link needs to gather the pieces of the Triforce of Courage , or the 8 medallions (haven't decided yet). However, only four exist in his time. He needs to go to the Chronos Temple (AKA Temple of Time) after gathering those four in order to travel 100 yrs into the future to gather the recently excavated remaining 4 medallions/triforce shards in the previously unaccessible temples. Afterwards, he must defeat Ganon.

TEMPLES AND AREAS
Basically, the temples in the present are the Forest Temple, located in the Dorelado Forest; the Fire Temple, found at Rapymid Peak in the Ledosation Mountains; the Water Temple, at the bottom of Anookell Lake; and the Wind Temple, on the Floating Islands of Wonteregog. The future temples are the Shadow Temple in the town of Niquetett; the Earth Temple, found on the Teltob Plateau; the Spirit Temple found in the Solut Desert; and the Light Temple, in Alcomo Valley. Towns include Niquetett, Rabunu City, Clepraville, and Yelkes. The Chronos Temple is found in Bluestone Village(present)/Bluestone City(future).

FEATURES
  -Time travel w/ Ocarina of Time
  -Global warming!
        -In the future, the two bottom rows of the map are now completely submerged. However, this leads to the bonus "Hero's Cave" where you can get the Gold Ring, Master Sword, and Mirror Shield.
        -Some places from the present are now dried out.
  -Two complete overworld maps! With sub-areas!
  -Bonus dungeons with extra items or endurance battles!

MISC.
Screenies as soon as I can work on it some more. But I'm using Zelda Classic v2.10, and a Gameboy Zelda tileset. I may upgrade to an LttP tileset sometime. Tell me what you think.
« Last Edit: February 20, 2008, 12:51:58 am by MetaKirby »
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Re: [Pre] The Legend of Zelda : Bloodlines
« Reply #1 on: May 16, 2007, 02:10:33 pm »
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It sounds sweet, but I think it'll be fairly limited in ZC. Can't you only use 16x16 sprites, and only Zelda 1 bosses? Either way, make it happen man!
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Mirby

Drifter
Re: [Pre] The Legend of Zelda : Bloodlines
« Reply #2 on: May 16, 2007, 04:38:22 pm »
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I'm going to use the icons from the medallions in OoT for each temple. However, I would like custom sprites for the Wind and Earth medallions. I'll ask in the Graphical Arts board. This confirms I'm using medallions.
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Mirby

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Re: [Pre] The Legend of Zelda : Bloodlines
« Reply #3 on: May 25, 2007, 08:07:56 pm »
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DUBLPOST! Sorry, but I will work on this over the weekend.

[edit 5/29]
I worked on it, and although there is no demo, or screenies, I do have news. I changed it to an LttP tileset, and it's working great. But I found out that ZC doesn't cooperate with Windows Vista. :(  Oh, well.  But the basic tiles are placed. And text is working. So news whenever I can get it to you.
« Last Edit: May 29, 2007, 05:25:17 pm by dakirbymaster »
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Mirby

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Re: [Pre] The Legend of Zelda : Bloodlines
« Reply #4 on: December 30, 2007, 08:40:56 am »
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Does it count as a triple post if the last post was 7 months ago? If so, TRPLPOST!

Good news, everybody! I got a laptop for Christmas with XP, so progress has resumed!!! I had to restart, as I forgot my password, but all the music loops nearly flawlessly, as + or - one position will screw it up on the ones that aren't perfect. Screenies soon, I promise.
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Mirby

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Re: [Pre] The Legend of Zelda : Bloodlines
« Reply #5 on: February 20, 2008, 12:45:19 am »
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hope this doesn't count as a QUADPOST! But I have screenies now.

     

ANIMATED SCREENIE!


well? work is goin' so this is truly a WIP now. I'll be working on both this and Blades of Nature's Fury now. Just need banners now...
« Last Edit: February 20, 2008, 12:51:03 am by MetaKirby »
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King Tetiro

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Re: [WIP] The Legend of Zelda : Bloodlines
« Reply #6 on: February 20, 2008, 10:06:15 am »
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ARGH!! NASTY JPG!!! Looks good but no more jpgs!!!

It sounds sweet, but I think it'll be fairly limited in ZC. Can't you only use 16x16 sprites, and only Zelda 1 bosses? Either way, make it happen man!

DUDE!!! Have you seen Hero of Dreams? Shoelace's game proves you wrong
« Last Edit: February 20, 2008, 01:59:40 pm by Laigonaz »
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Mirby

Drifter
Re: [WIP] The Legend of Zelda : Bloodlines
« Reply #7 on: February 20, 2008, 09:47:48 pm »
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Okay, only PNG from now on, okay? And do you like my cursor?
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King Tetiro

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Re: [WIP] The Legend of Zelda : Bloodlines
« Reply #8 on: February 23, 2008, 08:59:43 pm »
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nice cursor. i love the cursor. make the cursor LTTP style (and the whole game) and you have won over
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Mirby

Drifter
Re: [WIP] The Legend of Zelda : Bloodlines
« Reply #9 on: February 24, 2008, 02:28:52 am »
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The cursor is the only original thing in my game. Although the idea may have sprouted from LttP. It was like this ( ) originally. And the tileset I'm using is LttP. So there. An LttP style game.
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King Tetiro

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Re: [WIP] The Legend of Zelda : Bloodlines
« Reply #10 on: February 24, 2008, 06:25:27 am »
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You have won me over!!
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Mirby

Drifter
Re: [WIP] The Legend of Zelda : Bloodlines
« Reply #11 on: June 12, 2008, 07:49:31 pm »
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Working on it again! (also, I'm just updating these topics so they aren't deleted...)
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Mirby

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Re: [WIP] The Legend of Zelda : Bloodlines
« Reply #12 on: August 20, 2008, 11:42:09 pm »
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And now for a DublNcroPost by the author! Added info into the games database. Enjoy!
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Hammer Bro. Mike

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Re: [WIP] The Legend of Zelda : Bloodlines
« Reply #13 on: August 21, 2008, 02:51:30 pm »
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I guess it doesn't look too bad right now. I would like to see some more areas though with more detail just to see how far along you are with this. Good luck though buddy!
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Migokalle

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Re: [Pre] The Legend of Zelda : Bloodlines
« Reply #14 on: August 21, 2008, 03:25:07 pm »
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It sounds sweet, but I think it'll be fairly limited in ZC. Can't you only use 16x16 sprites, and only Zelda 1 bosses? Either way, make it happen man!
No to all of those...
You can have a 2x2 Link (where 2 is two tiles of 16 pixels, obviously) if you feel like it. If you want anything bigger, you have to script it.
You can ahve the most awesome custom bosses, as long as you know how to script. It is possible to make CB's without scripting aswell, but it's a bit more work.
ZC is not limited... at least not anymore.
Anyways, sounding good!
You should work on your screens a little bit more and you should almost ALWAYS cover up your corners... looks MUCH better in ZC ;)
As for your ground, try hammering on some more details, like grass that move in the wind and rocks and paths, maybe?
Bushes is always a good thing too, along with some more plant life.
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Re: [WIP] The Legend of Zelda : Bloodlines
« Reply #15 on: August 21, 2008, 03:50:11 pm »
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Sounds good, maybe like it might take too much effort. Don't get ahead of yourself Metakirby.  :P

Why is there global warming in the game? Is there evil factories or something? Eh, it's probably not that big a deal.
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Mirby

Drifter
Re: [WIP] The Legend of Zelda : Bloodlines
« Reply #16 on: August 21, 2008, 05:46:51 pm »
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Nah, I just use it as an excuse to raise the sea level in the future by one or two screens. Like this:

       _____
------/  HC  \-------


HC is the Hero's Cave! Almost done with the first demo!
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DeathTailsz

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Re: [WIP] The Legend of Zelda : Bloodlines
« Reply #17 on: August 21, 2008, 06:13:02 pm »
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Isn't Global Warming a fake?
If something could ruin the Ozone that easily, we'd be dead by now.

As for the game:  Not too bad, but i'm not a big fan of Zelda Classics, i'll see how it progress.
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Mirby

Drifter
Re: [WIP] The Legend of Zelda : Bloodlines
« Reply #18 on: August 21, 2008, 06:17:06 pm »
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Like I said, the Global Warming thing in my game is mostly a joke. I just say it to explain why the water is higher in the future (and why an entire town has been engulfed by it)
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Re: [WIP] The Legend of Zelda : Bloodlines
« Reply #19 on: August 21, 2008, 10:01:55 pm »
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Isn't Global Warming a fake?
If something could ruin the Ozone that easily, we'd be dead by now.

As for the game:  Not too bad, but i'm not a big fan of Zelda Classics, i'll see how it progress.
There's inconclusive data on Global Warming, but it's leaning to the side that it's probably true. It's most likely not fake.

Like I said, the Global Warming thing in my game is mostly a joke. I just say it to explain why the water is higher in the future (and why an entire town has been engulfed by it)
Well, still it's a cool idea. Maybe you should have a glacier in the past, and then it's melted in the future. Because glaciers lead to the ocean (duh).
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Grimace is the demiurge, the creator. From him all things in McDonaldland have sprung. He is not a sin, he's not a menu item, he's just Grimace. He exists. He rolls his lidless eyes and flaps his lipless mouth, formless and terrible, a protean idiot thing from the depths of pre-history.
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