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Author Topic: Recruiting for ZFGC Smash Bros.  (Read 15740 times)

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Re: Recruiting for ZFGC Smash Bros.
« Reply #60 on: August 19, 2007, 04:51:06 am »
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You guys wouldn't need an announcer would you? :P
As this game is being made for ZFGC, with ZFGC characters, I don't know if people from outside ZFGC would want to play it...

Do you want to be an announcer? Where would you announce the game?

I meant the guy that yells stuff like "SUPER SMASH BROTHERS" or "FIGHT" and lines like that, not advertising :P
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Re: Recruiting for ZFGC Smash Bros.
« Reply #61 on: August 19, 2007, 08:45:14 am »
  • Master Of Disaster
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I think I could help with graphics. ;P
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Re: Recruiting for ZFGC Smash Bros.
« Reply #62 on: August 19, 2007, 01:08:36 pm »
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4. Artist, if you are going to have them
They are the spriters and the background drawers. Do you really want to be a background drawer? That would be more difficult than spriting, and would require more advanced tools like Photoshop or using vector art...
Lol, I have a LOT more experience with 'advanced' Photoshop and paint shop pro tools like vector arting. So that would be no problem.

However, I meant "art-ist" in drawing concept arts.
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Re: Recruiting for ZFGC Smash Bros.
« Reply #63 on: August 19, 2007, 03:10:45 pm »
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You guys wouldn't need an announcer would you? :P
As this game is being made for ZFGC, with ZFGC characters, I don't know if people from outside ZFGC would want to play it...

Do you want to be an announcer? Where would you announce the game?

I meant the guy that yells stuff like "SUPER SMASH BROTHERS" or "FIGHT" and lines like that, not advertising :P
Ah, sorry, I understood advertising XD. Yeah, that goes to "dealing with .wav files". I'll put your name there then.

4. Artist, if you are going to have them
They are the spriters and the background drawers. Do you really want to be a background drawer? That would be more difficult than spriting, and would require more advanced tools like Photoshop or using vector art...
Lol, I have a LOT more experience with 'advanced' Photoshop and paint shop pro tools like vector arting. So that would be no problem.

However, I meant "art-ist" in drawing concept arts.
drawing concept arts... I don't know if that would be necessary, but you can do that too.

Also, since you have expierience with Photoshop I'll put you as "Background drawer" too, but if you don't want to, just post it here.
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Dayjo

shut the fuck up donny.
Re: Recruiting for ZFGC Smash Bros.
« Reply #64 on: August 19, 2007, 03:59:14 pm »
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I think a graphic style should be chosen soon. And a base sprite set made, with basic moves.. Jumping, Running, Attack Left, Right, Up, Down etc... So people can use them as templates and start designing their characters etc =)
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Re: Recruiting for ZFGC Smash Bros.
« Reply #65 on: August 19, 2007, 04:08:52 pm »
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I think a graphic style should be chosen soon. And a base sprite set made, with basic moves.. Jumping, Running, Attack Left, Right, Up, Down etc... So people can use them as templates and start designing their characters etc =)
I think I'll do that for human characters, but there are some people who want to have animal design (Infinitus, for instance, said that would like to use that snake in his avatar); for these people the templates wouldn't work.
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Dayjo

shut the fuck up donny.
Re: Recruiting for ZFGC Smash Bros.
« Reply #66 on: August 19, 2007, 04:11:32 pm »
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I think a graphic style should be chosen soon. And a base sprite set made, with basic moves.. Jumping, Running, Attack Left, Right, Up, Down etc... So people can use them as templates and start designing their characters etc =)
I think I'll do that for human characters, but there are some people who want to have animal design (Infinitus, for instance, said that would like to use that snake in his avatar); for these people the templates wouldn't work.
Yeah, but a template can be modified a lot. But it'd be good to set up a scale for humans etc, so people know how big they're characters / moves are going to be.. how big backgrounds will be etc

Choosing a resolution is a good idea too =)
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Re: Recruiting for ZFGC Smash Bros.
« Reply #67 on: August 19, 2007, 04:21:05 pm »
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Choosing a resolution is a good idea too =)
Screen resolution will vary because I'll have to use zoom so that all characters appear in the screen.
And the sprites' size is 32x64
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Dayjo

shut the fuck up donny.
Re: Recruiting for ZFGC Smash Bros.
« Reply #68 on: August 19, 2007, 05:12:03 pm »
  • hungry..
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32x64? Surely that could be 64x64, incase of non-vertical characters, and for attacks etc..
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Re: Recruiting for ZFGC Smash Bros.
« Reply #69 on: August 19, 2007, 05:16:47 pm »
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32x64? Surely that could be 64x64, incase of non-vertical characters, and for attacks etc..
Yes, I've said in my first post in this topic that this is the standard resolution, but could be changed for some characters:
Quote
OBS: Spriters will make 2D 32x64 animations (this is the standard size, but others are possible) for the characters, and things as items, explosions, etc..
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Re: Recruiting for ZFGC Smash Bros.
« Reply #70 on: August 19, 2007, 09:10:09 pm »
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4. Artist, if you are going to have them
They are the spriters and the background drawers. Do you really want to be a background drawer? That would be more difficult than spriting, and would require more advanced tools like Photoshop or using vector art...
Lol, I have a LOT more experience with 'advanced' Photoshop and paint shop pro tools like vector arting. So that would be no problem.

However, I meant "art-ist" in drawing concept arts.
drawing concept arts... I don't know if that would be necessary, but you can do that too.

Also, since you have expierience with Photoshop I'll put you as "Background drawer" too, but if you don't want to, just post it here.
I've actually never drew any backgrounds before, but I do have Photoshop experience. I think I can better be no background drawer, unless we're in need for one, I can be reserve :P
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Re: Recruiting for ZFGC Smash Bros.
« Reply #71 on: August 19, 2007, 09:25:17 pm »
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@TRD: Okay.

Also, maybe we could have someone do draw a background (i. e. using color pencil or something like that), scan the drawing and adapt it using Photoshop so that it looks like vector art. Do you guys think it's a good idea?
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Re: Recruiting for ZFGC Smash Bros.
« Reply #72 on: August 19, 2007, 10:20:18 pm »
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Yes! Because I'm just been practicing vector drawing recently....
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Re: Recruiting for ZFGC Smash Bros.
« Reply #73 on: August 19, 2007, 10:30:38 pm »
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Yes! Because I'm just been practicing vector drawing recently....
Do you want to be a background drawer?
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Re: Recruiting for ZFGC Smash Bros.
« Reply #74 on: August 20, 2007, 01:48:31 am »
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Yes! Because I'm just been practicing vector drawing recently....
Do you want to be a background drawer?
Possibley... Depends....
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Re: Recruiting for ZFGC Smash Bros.
« Reply #75 on: August 20, 2007, 01:51:17 am »
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Yes! Because I'm just been practicing vector drawing recently....
Do you want to be a background drawer?
Possibley... Depends....
Okay... I'll put your name in, later if you think you can't do it I would just remove your name.
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Re: Recruiting for ZFGC Smash Bros.
« Reply #76 on: August 22, 2007, 05:27:23 am »
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I would like to sign up to sprite explosions and items!
here is an energy blast i made:
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Dayjo

shut the fuck up donny.
Re: Recruiting for ZFGC Smash Bros.
« Reply #77 on: August 22, 2007, 08:31:23 am »
  • hungry..
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I would like to sign up to sprite explosions and items!
here is an energy blast i made:
Oh Jesus.
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Re: Recruiting for ZFGC Smash Bros.
« Reply #78 on: August 22, 2007, 03:12:08 pm »
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Quote
oh jesus
What do you mean oh jesus
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Re: Recruiting for ZFGC Smash Bros.
« Reply #79 on: August 22, 2007, 04:30:00 pm »
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I think he means, as do I, that it is not really that great work. :/ Sorry but it is true. No shading and blocky. The whole thing is just ugly.
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