Here is an idea for the ultimate Zelda MMORPG...
///Classes\\\
Now, when you first start up the game you can choose one of two types of characters:
Humans and Monsters. Both of those types of 3 different arching paths that you can take to develop your character as you level up.
Humans- Your class starts out as a villager, and villagers can niether attack nor do anything really that special. This is basically an introduction class, and after doing the first quest that you can go on you can choose one of three different classes after that. The different classes are in three categories, Courage, Wisdom, and Power. After leveling up a class in one of the categories, more classes of that type will open up for you. I will show you a chart for that.
->Soldier
POWER -> Freelancer ->Mercenary
->Swordsman ->AdventurerVillager
COURAGE-> Explorer ->Archer
->Outbacker ->Mage
WISDOM -> Apprentice->Scholar
->Fortune TellerThis shows that you start out as a villager, then can choose from freelancer, explorer, and apprentice and then, as you level up, you can unlock new classes! I will explain a few of the main classes to you:
Freelancer - Basically a person with very limited offensive attacks. Freelancers are the basic offensive class.
Explorer - A person who likes to explore. This class is adept with maps, and is the basic of the item-skilled classes.
Apprentice - A person with very limited magical attacks. Is hard to control and master, but can grow powerful. The basic magic class.
So, as you see there are three arch-types:Magic, Offensive, and Special.
Monsters- Monsters are different from humans in that they never grow as powerful or as skilled as humans, but they learn a variety of diverse skills that are essential in solving puzzles and finding out and exploiting enemy weaknesses. You start out as a gel that is a lot like the villager class for humans. The classes are basically found in the same way except with Dungeon, Overworld, and Night classes.
->Like-Like
DUNGEON ->Chu-Chu ->Lizalfos
->Stalfos ->MoblinGel
OVERWORLD-> Octorock ->Zora
->Leever ->Poe
NIGHT -> Keese->Stalchild
->GuayChu-Chu - A basic class that seems to only hop around, however it opens up the possibility for stronger classes.
Octorock - A semi-swift class that can shoot rocks to damage opponents.
Keese - Not very good of a class because of low stats, however keese can ram into opponents.
So, as you see there are three arch-types:Dungeon, Overworld, and Night.
///Gameplay\\\
So, I was thinking that each class would learn a unique skill. For instance, the octorock would learn rock shoot, to shoot a rock at an opponent, Soldiers could learn the spin attack, fortune tellers could find the location of nearby hidden items, etc. You could move freely around the world and visit many different towns, islands, forests, you name it. Also, a core part of the game would be exploring dungeons and beating the bosses inside. Some dungeons would require the use of special powers like a locksmith's ability to open locked doors, or a Hinox's ability to weild bombs to blow up a boulder. I was thinking that also you could take part in quests for items, rupees, and access to other locations.
I will update this more with more ideas on the ultimate MMORPG zelda game, just respond and I would like to see what you guys suggest so far. One thing I try to keep with this is to make it unlike other fantasy MMORPGs with all of there fancy stuff and actually make it how nintendo would. I want to say this loud and clear though, I have NO intention of actually making this. I just hope we can all work together to make a template that perhaps one day someone could make a MMORPG off of.