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Author Topic: {Request} Goodnights grass connecting script  (Read 1559 times)

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{Request} Goodnights grass connecting script
« on: October 03, 2007, 08:23:39 pm »
  • Evil's origin begins in TLOZ AO...
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Hey I was wondering if I could get Goodnight's long grass connecting script.
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Goodnight

Once and future Captain
Re: {Request} Goodnights grass connecting script
« Reply #1 on: October 03, 2007, 09:18:01 pm »
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Dayjo

shut the fuck up donny.
Re: {Request} Goodnights grass connecting script
« Reply #2 on: October 04, 2007, 08:51:29 pm »
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  • My Blog
Re: {Request} Goodnights grass connecting script
« Reply #3 on: October 05, 2007, 05:00:58 pm »
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Hey...wow! I never even knew this existed! Once again goodnight amazes me with his gaming prowess!
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Grimace is the demiurge, the creator. From him all things in McDonaldland have sprung. He is not a sin, he's not a menu item, he's just Grimace. He exists. He rolls his lidless eyes and flaps his lipless mouth, formless and terrible, a protean idiot thing from the depths of pre-history.

Goodnight

Once and future Captain
Re: {Request} Goodnights grass connecting script
« Reply #4 on: October 05, 2007, 10:33:00 pm »
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^^ Whoot. I never released it before, but it was in Two Swords and the ZFGCCP.
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Re: {Request} Goodnights grass connecting script
« Reply #5 on: October 08, 2007, 04:43:18 am »
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I wouldn't think it'd be that hard to code that... it's just checking your X/Y to see if it's 1X or 1Y away from the grass then the grass connects...

Good script though!
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Mamoruanime

@Mamoruanime
Re: {Request} Goodnights grass connecting script
« Reply #6 on: October 08, 2007, 04:49:27 am »
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nah its not really that hard of a script, but the point is-- people were doing it the hard way XD kudos to Goodnight for making it far simpler and less tedious then what people were making it (and THAT folks, is what people should be doing with their scripts! lol easing the development process for future coders! lol)

I actually really enjoy this script, lol its fun to draw grass stuffs in GM XD
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