Id have to say I disagree, Zelda:TP is no where near as good as OOT, MM or TWW. Sure it has great graphics, but its way too linear, pretty much you can't break out of the normal pattern to do something in a different order because the 50 million cut scenes dictate where you go next.
Too much of the lacking story was told through cut scenes, rather than gameplay as it has been in previous 3d titles. Don't get me wrong, I love the cut scene, but just not as many as TP had.
Also, it felt a lot more lonely than previous 3d zeldas, pretty much you just explored by your self, what I mean is, in OOT and after, you went to different towns that were filled with people who you had to interact with in order to complete the next objective. In this game Ordon is the only town like that, and you leave that at the start. Kakariko is deserted and only has the shamen and the bomb guy plus some kids. Zoras domain is small, and you don't really need to talk to anyone there, the Goron place has a few people, but its nothing like it was in OOT. But thats all, the desert, the hidden village, the sky, the sacred forest, have maybe 1 person to talk with at max, but they arent central like they used to be.
Over all, a dissapointing game, nintendo tried to fit too much in, but in the end sacrificed a lot of the classic zelda elements. Hyrule field was large, but it was empty. The story left all these loose ends which were never addressed, but ignored in the end.
EDIT: You got a ruppee, its worth 5. Ok thats fine hearing the first time you find a rupee, but not almost every time afterwoods, what was with that, was it a mistake because everytime i found a rupee on the ground that was bigger than 1 rupee, it would say "you got a blue ruppee worth 5, yellow worth 10 and so on" it actually got me scared of collecting rupees and i started ignoring them in the end.