What bothered me most about Twilight Princess (and what I noted in my review) was that the game lacked the "new gameplay feature" that Zelda games usually come with. Basically every Zelda since A Link to the Past has included some kind of wacky gameplay element that affects the game and makes it seem different. Twilight Princess lacked this, which really bothered me.
A Link to the Past: Parallel Worlds
Link's Awakening: Portability?
Ocarina of Time: Ocarina, Future, 3D
Majora's Mask: Masks, Transformation, Time Limit
Oracle of Ages: Past
Oracle of Seasons: Seasons
Four Swords: Four players
The Wind Waker: Sailing, Wind Waker
Four Swords Adventures: Shadow Battle, GBA connection
The Minish Cap: Kinstones, Shrinking
Twilight Princess: ???
New Wii Zelda: PROFIT!
But it doesn't seem to bother a lot of you, for some reason
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