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Author Topic: [WIP] Animal Crossing Neighbourhood  (Read 15205 times)

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[WIP] Animal Crossing Neighbourhood
« on: March 22, 2008, 11:27:23 pm »
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~ Animal Crossing Neighbourhood ~

Welcome to Animal Crossing Neighbourhood!
The game that is always on even if you're not there,
because it's online!

I started making this about a year ago, then after working on it for a month, a stopped for more than half a year.
Now I'm working on it again for some reason. I don't remember why I stopped in the first place.
Anyway, this is mainly based on Animal Crossing for Gamecube, although some of the things
from Wild World will be included.


~Features~

*As mentioned before, this game will be mostly online. When you sign up, there will be several
different towns you can choose to join. Each town will allow a max of 15 players and 5 animal NPCs(maybe more.) And if possible, each town will have a different time zone.

*There will be competions held between the towns.  For example, there may be a Flower Festival , and
the town which plants the most flowers in a week wins. Every player in the winning town will receive a prize.

*Most the features in previous Animal Crossing games will be included, such as fishing, insect catching, different hats, accesories, and costumes to wear, emotions and more.

*More on emotions, Wild World had some of these but you could only get a few of them. The F1 to F12
keys will be emotions, and you have them from the start.

*You will be able to choose the location of your house within the town.
The signs indicate a possible building spot.

*Not only can you fully customize the inside of your house, you can customize the outside as well.
Things like the house siding, roof, fence, door, chimney and even the Gyroid can be changed.
You can choose the direction your house is facing when it gets built (South/South-East/South-West)

*There will be maps outside of the towns you can explore.

*Players from other towns cannot mess up your own. If you travel to another town, you cannot chop
down their trees or mess up their flowers.

*Quests will be available. These are alot more in-depth then the jobs in the other games. Each with
a mini storyline and unique prizes when you complete them.

*You can earn "Emblems" for meeting certain requirments. For example, collecting 1 million bells will earn you the 'Wealthy' emblem.
They don't really do much, but it could be fun to try to figure ways to earn new emblems. There is an emblem for
almost everything, so it'll urge you to do everything.

*Ranking board, you will be able to see rankings for your town or overall, for things like Bells, HRA Score, Emblems, Items collected, Quests complete, Fish/Insects caught and more.

*Easy trading with other players. Just click on the player to open their profile and click "Trade".
No more dropping items on the ground just to trade.

*Minigames you can compete with other players at. Such a foot racing, soccer, etc.

*Because it's an online game, the contents will be ever-evolving. New items will be added every week (or month >_>).

*More differences between the towns. The towns in other AC games are all "different", but they are also all the same, just with rivers, cliffs and buildings placed in random places.
The towns in this game will not be randomly generated, which means I can make them more unique.


~Screenshots~
(Click the thumbnails to see the full-size.)


The icons at the top of the screen indicate the menus. Pressing that number on the keyboard
will bring up the menu. If you don't like the icons, you can turn them off in the Options menu.
Menu menu.
Also, the clock works. Menu.
The icons and the clock will only appear when you're not moving.


This is the Inventory Menu in-progress.
The Gyroid there is just a place-holder for your character model. I was just testing if a could draw
a 3d model on there.
Making a background for this menu similar to Animal Crossing is VERY VERY HARD, ARGH!
...Sorry.


Testing the textbox.
Yes, that signs name is "Signpost".


The chat function. Pressing Enter will bring up the input box.


Inside a players house. House can be upgraded in size.
The red and blue squares there can be turned On or Off in the Options menu.
If you drop an item, it will land on the blue square.
Place furniture and it will appear on the red square.
It can help you to easily place items exactly where you want them.


~Menus~

1- Inventory
Contains items, letters and Bells(currency) held.
2- Map
Shows map of the town. When you get the maps of other towns, you can view them anytime
and see the locations of other players on it.
3- Insects
Doesn't need much explaining.
4- Fish
Nor this.
5- Emblems
List of emblems earned. Each emblem has a bronze/silver/gold version.
The Emblem point total for the Ranking board is got from adding all the emblems (Bronze 1 Point/ Silver 3 Points/ Gold 5 Points)
6- Player List
Shows list of players online and their location.
Also may have a buddy feature.
7- Chat
You can chat with people who are not on the same screen as you.
8- Quests
Quests in progress and complete quests are shown.
9- Options
You can change lots stuff here >_>
10- Player Profile
Shows the player information such as: Name, town, player number, time spent online, quest/emblem points.


~Progress~

~Inventory Menu  70%
Only the stuff in the screenshot is complete. The letter section doesn't work at all yet.

~Other menus 0%
Blargh. Only 9 more menus to go. Maybe more.

~Text box 80%
Almost done, just need to make it so you can select choices, like "Do you want to sell this? Yes/No" that kindof stuff. Also need to put in the animalese and typing sounds.

~Online code 5%
I started working on this recently. Not much is done yet.

~Movement 80%
You can walk around and run and stuff, but the collision and sliding sucks a lot. It's hard making it move similar to Animal Crossing.

~Animations 1%
Haven't done any yet, however I have a very good idea on how to do this.

~Chatting 80%
Almost complete. You can type stuff in and it appears in a speech bubble above your head.
I need to make it so really long lines get split up into multiple rows. (And do a word-wrap as well)

~Graphics ??%
Some of the finished things include: The male player model, houses, gyroid, cliff, trees, rocks, dirt patches, bushes, signs, blah blah blah...
Also, I started making a river and it looks pretty good.
I hate lighting. I have lots of trouble making it look nice.

~Player houses 20%~
The walls, floor and windows are done.


~Log~

Mar 21
Did everything seen in screenshot 5.

Mar 22
Posted this topic.

Mar 23
Light now shines through the windows inside houses
Screenshot here
In the Inventory menu, can now grab items and move them around.

Mar 26
Your player blinks now. yay.

Mar 27
Can drop items inside your house

Apr 6
I did some work on the networking stuff. Created a server program which allows clients to connect to it, but thats about it.
No real data is sent between the server or client right now.

~What I'm doing next~

Working on the network stuff.



Animal Crossing is copyright to Nintendo.
This game is not developed or affliated by Nintendo.
No profit is being made from this game.
« Last Edit: October 18, 2008, 11:47:43 pm by Knighty »
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luigi

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Re: [WIP] Animal Crossing Neighbourhood
« Reply #1 on: March 23, 2008, 12:06:33 am »
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I can't wait till this is done. I love playing Animal Crossing. :P
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Re: [WIP] Animal Crossing Neighbourhood
« Reply #2 on: March 23, 2008, 10:17:01 am »
  • Master Of Disaster
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Dude, that looks sweet.
And with your coding skills, it's gonna be sweet to play too. :P
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Re: [WIP] Animal Crossing Neighbourhood
« Reply #3 on: March 23, 2008, 05:41:30 pm »
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ALRIGHT! Another Animal Crossing game, this should be sick too. Looking forward to it.
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Re: [WIP] Animal Crossing Neighbourhood
« Reply #4 on: March 23, 2008, 06:25:45 pm »
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I don't really care about what this is made in, but anyway, it's fairly awesome and close to the original games, and I congratulate you for that.

Good luck with the rest of your game.
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Re: [WIP] Animal Crossing Neighbourhood
« Reply #5 on: March 23, 2008, 09:11:45 pm »
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THIS looks awesome... and the "quest" thing sounds real good. I didn't like how in AC, after your job, you're pretty much just left to fend for yourself instead of actually working or something...

Well... At least you have the museum and the animals give you fetch quests...
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Re: [WIP] Animal Crossing Neighbourhood
« Reply #6 on: March 24, 2008, 07:50:00 am »
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looking really good :) hope we can enjoy each others games when we're done!
so i dont know if i skipped this in the first post (i couldnt find it if it says it anywhere)
but what are you using to make this?
and how did you get the character and house model?
if i can ask my competitor lol
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Re: [WIP] Animal Crossing Neighbourhood
« Reply #7 on: April 02, 2008, 08:58:33 pm »
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Hmm, not many posts. Does no one here love Animal Crossing? D:

and how did you get the character and house model?

I made them myself. I tried to make them as much like the real models as possible, but it would be easier if I could just rip them somehow. >_>
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  • Knighty Games
Re: [WIP] Animal Crossing Neighbourhood
« Reply #8 on: April 02, 2008, 09:13:01 pm »
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As a person that still avidly plays both previous titles and even dabbles with the N64 version, I must say that this looks amazing.

I'll be watching your career...er, game, with great interest. /Star Wars
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Re: [WIP] Animal Crossing Neighbourhood
« Reply #9 on: April 02, 2008, 09:15:13 pm »
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OH MY GOD
THIS ROCKS
I LOVE YOU!!!
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Re: [WIP] Animal Crossing Neighbourhood
« Reply #10 on: April 02, 2008, 09:17:37 pm »
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Looks nice, however I'm kind of disturbed by this line;

Code: [Select]
~Online code 0%
Generally all other code in multiplayer games rely on the online system quite heavily, without doing it first I can only imagine your going to have to rewrite a lot of code when you come to implementing it.
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Re: [WIP] Animal Crossing Neighbourhood
« Reply #11 on: April 02, 2008, 09:19:38 pm »
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If online doesn't work, just focus on an Animal Crossing game. Also, if online doesn't work, could you do small online stuff, like newspapers and letters?
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Re: [WIP] Animal Crossing Neighbourhood
« Reply #12 on: April 04, 2008, 09:41:45 pm »
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Looks nice, however I'm kind of disturbed by this line;

Code: [Select]
~Online code 0%
Generally all other code in multiplayer games rely on the online system quite heavily, without doing it first I can only imagine your going to have to rewrite a lot of code when you come to implementing it.


Yeah, I know...I sort of have a reason for that. I only have dial-up right now and my internet time is limited,
so I would have a hard time testing any network stuff. It makes me wonder, why I'm making an online
game and I don't even have a stable internet connection. X_o

I've been thinking about this whole online thing for awhile and I think my orginal idea of making this game
mostly online is a bit to ambitious, considering I've never made an online game before.
So I was thinking I'd made it mostly offline, but a few things like the Ranking Board will be online.
After I've done all that and am confident of my abilities, I may make the game fully online.
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Re: [WIP] Animal Crossing Neighbourhood
« Reply #13 on: April 04, 2008, 09:54:09 pm »
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You don't need a connection to test. I'm usually unconnected when testing. All you do is use the loopback address (127.0.0.1) so you can connect your server and client together on the same machine. You will only need to test with multiple people very infrequently.
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Re: [WIP] Animal Crossing Neighbourhood
« Reply #14 on: April 04, 2008, 10:07:32 pm »
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Lovin' it. Looks fantastic.

I love Animal Crossing. Dunno if I'd like it on PC, because I prefer playing on my DS wherever I go, but you've done such an impressive job I'll at least have to try it out ;). Good luck with completing this.
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Re: [WIP] Animal Crossing Neighbourhood
« Reply #15 on: April 05, 2008, 12:25:39 am »
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Holy f************************************************************

The screenshots looks sweet, and ONLINE? My god this will be a game to look out for.

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Re: [WIP] Animal Crossing Neighbourhood
« Reply #16 on: April 05, 2008, 03:24:13 am »
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It looks very impressive. I just hope you can match the awesomeness of Animal Crossing while adding something new...oh what the heck, just get it finished and you will be god.
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Re: [WIP] Animal Crossing Neighbourhood
« Reply #17 on: April 06, 2008, 12:51:07 am »
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This is going to be awesome. The screens are sick.
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Re: [WIP] Animal Crossing Neighbourhood
« Reply #18 on: April 06, 2008, 10:05:41 am »
Now that I think of it, Animal Crossing (the gamecube one) got boring after a while :/ it was a bit disappointing I guess. Hopefully this can be fun for a long time :D
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Re: [WIP] Animal Crossing Neighbourhood
« Reply #19 on: July 07, 2008, 03:56:52 am »
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hey i have a question is it possible that you can make that player may be able to go swimming like your able to surf in ocean or something because that is what i have always dreamed of doing in a animal crossing so if you can try making swimming avalible i thank you keep up the good work :)
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