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Author Topic: New Resource System for SMF 2.0  (Read 3025 times)

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New Resource System for SMF 2.0
« on: April 03, 2008, 05:31:55 pm »
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I'm testing out a new resource centre that I've been building upon an old unfinished one that I was working on ages ago that was built off the research of all my past failed attempts at building one I thought was suitable.
It focuses on the idea that all different types of resources can be associated one single way (like by character, location, author etc.), for example, you might have a collection on "Link" where you could have a sprite where he's slashing a sword and you could have the sound it makes, and perhaps even some kind of engine that has the code for it all in one location.

Resources themselves work a little different than the current system, as to create a resource you are only required to specify a name and it's type, this is mainly so people can maintain a complete listing (useful for ripping and other projects where you already know what you need).  You can also specify the state of the resource (if it's completed, a wip, or nothing's been done with it).  In addition, the system itself doesn't differentiate between different types of resources, but rather you define them yourself in the database (if you have access to it).

Collections can be edited by anyone (sorta like a wiki), but can also be set to read only by the member if you don't want people to edit it and can also be set to be only viewable by a small amount of people (say if you wanted to store your resources here for central access and didn't want others accessing them).

I felt it would be a good idea to conduct some sort of public beta, so I've uploaded it to the current incantation of zfgc, it is accessible by the following link;
http://www.zfgc.com/forum/index.php?action=resources

Keep in mind not all features have been implemented yet, and there's also a few aesthetic issues as well.  Also, once the beta period is over, everything on their will be deleted.

I would like it if people commented on what they think of it so far and if they find any bugs (I'm pretty sure there's a couple out there).  In addition, I've put up a few basic/small examples so people can gather the concept I was going for here.
« Last Edit: April 05, 2008, 10:31:25 am by Windy »
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Mamoruanime

@Mamoruanime
Re: New Resource System for SMF 2.0
« Reply #1 on: April 03, 2008, 05:35:58 pm »
  • ^Not actually me.
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holy !@#$% thats beautiful :o
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Re: New Resource System for SMF 2.0
« Reply #2 on: April 03, 2008, 06:00:07 pm »
  • Master Of Disaster
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Yeah, looks sweet!
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.TakaM was here
  • Lumeuni
Re: New Resource System for SMF 2.0
« Reply #3 on: April 04, 2008, 09:47:26 pm »
  • w00t
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That would be most excellent.  Awesome work Windy, looking forward to this type of system.
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What do you mean I need a life?  =P  Hm... Lives... Isn't that something that you get in Super Mario Bros?  You know, those green mushrooms?  That's a life, right?



My one and only fangame, Link Maze, may be viewed at http://www.zfgc.com/forum/index.php?topic=82.0
  • Link Maze - Zelda mini fangame
Re: New Resource System for SMF 2.0
« Reply #4 on: April 05, 2008, 01:58:29 pm »
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Wow that looks very sexy. I'm impressed Windy. Keep workin on it.
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  • https://colbydude.com
Re: New Resource System for SMF 2.0
« Reply #5 on: April 05, 2008, 02:01:42 pm »
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It looks and works much better than the old one.
Good job!
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Quote from: Jason
Your community is a bunch of stuck up turds.
Re: New Resource System for SMF 2.0
« Reply #6 on: April 05, 2008, 03:37:56 pm »
  • 虫めづる姫君
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NoStar:
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Re: New Resource System for SMF 2.0
« Reply #7 on: April 05, 2008, 03:49:50 pm »
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That's pretty awesome!
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Source

Internet Tough Guy.
Re: New Resource System for SMF 2.0
« Reply #8 on: April 05, 2008, 04:25:20 pm »
  • Things to see and people to do.
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Yeah, that's infinitely better than what we have now. I like it.
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(!@#$%)

Hear the haunting words (They'll find you alone)
lost children with no heart are crying (Turning their hearts into stone)
and you're the lost mother they're calling
Go now, run and hide (seek more than vengeance)
I hear them crying at night (your pain is their satisfaction)
outside when the planets are falling (for the rest of time)
They want to feel and know you hear them (Go now, run and hide)

  • http://giantcock.netne.net/

ali

Re: New Resource System for SMF 2.0
« Reply #9 on: April 07, 2008, 02:41:02 am »
Now that is actually worth using :D I like it!
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Hammer Bro. Mike

Hammer Bro. Mike
Re: New Resource System for SMF 2.0
« Reply #10 on: April 09, 2008, 10:53:34 pm »
  • The Mike
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That looks pretty cool. I might make good use out of it if I need to.
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  • Zelda Eternity

Giverny

Christ on Acid
Re: New Resource System for SMF 2.0
« Reply #11 on: April 09, 2008, 11:34:08 pm »
  • Bitte Scheiße
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Thats a really good system but there should be more .TakaM's stuff  :P
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THEGivernyPROJECT
~LynkW-Surrender Global
  • Surrender Global Forums
Re: New Resource System for SMF 2.0
« Reply #12 on: April 24, 2008, 12:37:37 am »
  • Life is Terminal, =)
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I think that my two cents are equaling me saying, 'Absolute win Windy.  Thats a nice scoop of WINicecream, with some WINptceam on top, with a WINerry to make it a nice WINdae'

good, and this may help other people get started in the game making world.
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  • The Void
Re: New Resource System for SMF 2.0
« Reply #13 on: April 25, 2008, 06:25:01 pm »
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Oh, wow, that's so sexful I could ... well, have sex with it. I like the extra sprite options, as shown in Thief Link, but maybe if the thumbnail image doesn't exist, it should use an alternative instead of not showing at all.
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