Hello, this is Toon Link's Buttered Toast, at your service! I'm currently gathering spriters, coders, and anyone else at could help me do something that was once attempted by a user of some other forums who usually went by Hyrule_Boy. He has given up the project, and I am going to succeed where he was given up. Oh, and almost forgot to mention this - you are helping for no compensation (other than being featured in the credits, of course.
). Only help me with this if you're feeling nice, bored, or you find your position fun because you will not get anything from me other than a spot (possibly more, depending on how many jobs you helped with) in the credits, and the ability to work on this project. NOTE: You may withdraw from any job at any time. You will be credited for the work you have done to help me. Same goes for joining/rejoining, but I expect you to be able to do what you've been taken into the team to do.
With that said, I should probably explain to you my ideas for the game. Here they are:
I plan to make a four-pane menu, just like in the original Majora's Mask
I hope to be able to make the saving system much better than in the original Majora's Mask
I plan to incorporate all of the masks, what Link looks like when wearing them, and their functions when worn, into the game
I plan to incorporate the Ocarina of Time and all the songs into the game
With the above being said, I also plan to incorporate a time system and clock
I plan to scrap the original dungeons for new ones that are compatible with 2D puzzles
I plan to rid the game of the three enchanted arrows, and instead add in the three magic spells from Legend of Zelda: Ocarina of Time (I'm not sure on this, but this idea's origins stem from most of the magic arrow puzzles relying on 3D)
I plan to add in an extra post-game dungeon that is playable with the Fierce Deity Mask
Current BSG Productions Team:
Team Leader: FierceDeityLink394/YunaRikkuPaine
Spriters: FierceDeityLink394/YunaRikkuPaine
Mappers: FierceDeityLink394/YunaRikkuPaine
Coders: Padraig!
MIDI Composers: None T^T
(More positions to come... possibly?)