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Frozen炎, I didn't understand anything ^^"
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Ha ha, yeah I'm sorry, I did terrible at explaining because it's pretty complex and I'm not great at explaining things in the first place. I've attached an old editable GM6 of a failed model of Link that might show you what I mean. I must warn you that it is extremely flawed and incomplete, but maybe it will help me explain this better.
Here are the keys and what they (are supposed to) do:
- W, A, S, and D move from the shoulder joints
- F and H move from the elbow joint (only moves for right arm because the left arm was unnecessary until the formula was worked out)
- I, J, K, and L move from center body mass (i.e. rotates entire body except for parts not programmed yet)
- + and - raise and lower entire model
- Left and Right arrow keys change the model's faced direction
I was just trying to explain that, instead of just letting the program know where to start the next limb or connected part of a model,
it also let's it know how it should be rotated according to to positions and rotations of all other previous links before it. That's the best way I can think to describe it.
Anyway, the truth is that I just couldn't wrap my head around it and I still can't unfortunately. You are extremely smart and talented and you're doing amazing work on this project. I still can hardly believe what you've done with game maker already. I really hope you are able to acquire a team that is able to work together efficiently. ^_^