Yeah; with the cavestory snake gun thing--- I'd say to a certain extent they're similar, but my fireball pretty much draws from another famous weapon in game history (and I'm sure CS had this in mind too)-
Although I've pretty much stepped away from CS style a long time ago. I think the similarities are only in the beta tiles I have in the previews. Overall, I have more frames, colors, and subtle details in my graphics then CS's do. If I had to compare the two in terms of retro, I'd say CS is NES as Surface is to SNES. Granted I don't use things like alpha transparency, and I try to maintain a level of simplicity in the development, I'd say it's not really accurate to say it's too much like CS. About the only real thing that's similar at this current point in time are the controls
I do admire it's graphical presentation though; but I want to take it to another level that just wasn't there in CS.
With the Megaman stuff again- Yeah
going above and beyond what MM had was always the intention
The things I mentioned were just examples of megaman style action elements.
Not really a fan of ptoing's stuff though :\ Not so much the artwork, but the general presentation. Color choices are somewhat unpleasing and hard on the eyes.
I appreciate the input though; I'm actually quite surprised at how many responses I've had with overall inspirational graphics and stuff; it's pretty motivating
Also yes; he's wearing Kamina's glasses. One reason that applies to EVERYONE >;3-
(seriously though; it's only temporary.)