I really love the engine. It's the best Super Smash Bros thats ever been made in Game Maker. But still, I can't wait until you put some other sprites in this work.
Thanks! Yes the character sprites leave something to be desired currently, but In order to fast track the development of game play some of the graphics have been kinda put to the side. There is quite a list of sprites required to complete each characters actions, and if the truth be told I'm not the best spriter... It took me a while just to sprite what I already have.
If anyone wants to help with character spriting I would be happy to post a list for the needed sprites and there dimensions. Of course credit would be given along with my eternal gratitude. They just can't be too good or my levels will look like crap... er more like crap.
Characters I'm interested in: (Also in first post)-Link
-Kirby
-Fox
-Battletoads (I really want to put these guys in)
-Mario
-Luigi
-C. Falcon
-Chrono (From Chrono Trigger SNES)
-Magus (Also Chrono Trigger SNES)
-Pikachu (that little annoying runt)
-If you want to make a stage that would be cool too, but if you do that put the background and the actual platforms in different files. Any questions just ask.
As far as the controls are concerned I will go ahead and change them to the "uhjk" pattern as suggested so look for that in the next demo.
As far as an update is concerned I am still working on AI. The holidays slowed me down a little. The AI is using an A* algorithm with Airslide's Motion Planning Extension for GM. They can successfully navigate a maze if they need to, and also pick up items. I still need to make them attack, but it is coming along. Also a few small glitches have been fixed. Hopefully it won't be too long before I have the next demo out so you can test it and tell me what needs fixing. Thanks for all of your suggestions and support!