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Well, I wouldn't set the fan fiction idea aside so easily. Basically fan fiction is writing a story. Many members on this forum have been doing that for ages. Each new concept is often based on a story and not on a game mechanic. I still think that actual game projects should be the main focus, but it couldn't hurt to have an 'Others' section.
And among others I think about: - Fan fiction stories - People that are reorchestrating music themes from Zelda. - People busy with huge spriting projects for characters in a specific style or creating zelda spritesheets in their own style.
Although they aren't game projects, they still are resource projects that contribute to possible future fan game development. But like I said: It can't hurt to have an others section, but that does not mean that we have to allow anything in. You could set minimum requirements. And only if people are interested in handing in decent work and a large amount of work.
First, I'm totally agreeing with what Niek is saying. I've noticed that, when people offer help on a project, so many people will say something like, "I haven't got much skill in ___ or ___ but I could help write the story." Actually, the reason why I started making my Zelda game is because I had a story that I really wanted to make in to a game. HOWEVER, I think it should only be Zelda fan fiction, otherwise it goes a little too far out of bounds imo. I think that any OTHER things (besides games) that are submitted must be useful as a resource (or should at least focus on game development in some way, obviously). Here are two lists of things that I think we should allow; one for Zelda-related things and one for Other-related things: (Pretty much what you find in the "resources tab") ZELDA:- Zelda Games:
Full-on Zelda game projects (obviously a must). - Zelda Tutorials:
Examples/tutorials that show things like, how to make a Zelda profile menu, pausing, movement engine, enemy ai, making a HUD, etc. Anything that people can learn from and use in their own personal project. Editable Game Maker 7 & 8 files would probably be preferred, but there's no reason to say no to tutorials made in MMF2, C++, or anything else really. Of course whatever language they are made in, they should ALWAYS be properly commented so that people can understand why things work the way they do, to avoid having people copy and paste things they don't understand in hopes that it will work even though they don't understand it (and when it doesn't work -> coming on the forums and asking annoying questions that could have been answered with proper commenting!! ) - Zelda Templates:
A lot like examples/tutorials, only these would have to be more like a "starting kit" to give someone a place to begin. An example of this would be a working profile menu that leads to an area where Link has movement programmed and the basic items (sword, bow, bombs, etc). It would be something that people should be able to use as a base/beginning for their game. - Graphics:
- Sprite Sheets:
Sheets of Link, items, enemies, objects, etc. - Tile Sets:
Overworld tiles, underworld/dungeon tiles, anything that makes up a world that generally is not a living thing (though animated water and flowers and those kind of things would be an exception).
- Reorchestrated/Remixed Zelda Music:
Formats allowed could be midi and mp3. - Zelda Stories/Fan Fiction:
Stories could help others get new ideas and could help inspire people to develop more Zelda games and resources. Obviously we'd have to set certain standards to make sure that we got some serious stories and not a bunch of unoriginal quickie stories with no depth and little plot. Everyone can write a story, but few can write a REAL story. OTHER:- Non-Zelda Games:
Any other game project. - General Tutorials:
Pretty much what I said in the Zelda tutorials section above. Except, any "general tutorial" should be useful in pretty much any game, Zelda or otherwise. The main idea for a tutorial is to encourage learning about how to code various things (enemy ai, how to pause, how to design an interesting world, making a platform engine, etc). - Graphics:
- Sprite Sheets:
Sheets of characters, items, enemies, objects, etc. - Tile Sets:
Just like what is said for the Zelda section, except these tile sets wouldn't be Zelda related.
AWARDS:For each category there would be various awards, but most awards would focus on Zelda games (like Kren said: best solo Zelda, best team Zelda, best original gameplay, etc) while some categories would only have one award (e.g. the Zelda music would just have "best Zelda music"). The amount of rewards for each category really depends on the number of submissions for each category, but games are more like the main categories and they should have multiple awards (since they are basically all of the other things put together, which makes the game) while things like tiles and music are all sub-categories and should generally have only one or maybe two awards for each thing. I think awards should focus first on Zelda games (meaning the most awards offered, all for different aspects of the game), second on templates and tutorials (e.g. best GM tutorial, best GM template, best MMF2 tutorial, etc), third on non-Zelda games, and fourth on Zelda graphics (best tile set, best sprite sheet, etc). Everything else probably only needs just one award (for being best of its category).
« Last Edit: March 04, 2010, 09:34:01 am by FrozenFire »
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