@Niek: I'm a bit confused only because I don't think that my North Clock Town is true to the game at all. The colors are eccentric, the area is overgrown and the only thing that is similar is the basic layout. When I think of Clock Town, I think of a small town busting with energy and life. I just feel a magical vibe running through it. My main purpose in tiling Clock Town as I am was to capture that using a minimal style. So, I used strong color palettes and a few added objects. I also wanted to give each area a distinct color scheme, while keeping them relative overall, so the player isn't bored while running through each area over and over. That being said, I also took a bit of creative leeway such the trees in East and the Mayors office.
For the Mayors office, I chose to give it more of an impact than it had in the game. Given that the original area is pretty bland and limitations with wall tiles, I wanted to illustrate the wall paintings throughout the town while drawing attention to the door as it's probably the most important place in town [even though it may not be in the game]. In regards to the tiles I've used, if you haven't noticed, nearly everything I use is already in the games. I'm not a terrific spriter and I prefer to use tiles from the games in new ways. So, yes, it is from the game.
I completely agree about the roof of the Milk Bar. I think I'm going to play around with it a bit tomorrow. I don't mind the color of the cliffs at all, honestly. I think all of the colors from East work well together and also tie in the sage greens from North and the reds from South. If you mean to say they're odd because of the placement in the town, I somewhat agree. I'm using the cliff tiles throughout town to signify the clay walls in the original game. Only a handful of walls are actually brick and the rest are clay with some crazy patterns on them. Since I couldn't really figure out a way to sprite that, I decided the cliff tiles and their texture were an adequate GB substitute. I think I'm going to get rid of the the brick wall farthest to the right and replace it with cliff tiles. I added the trees partially for filler and partially to keep somewhat of a consistency with North and the hay used for roofing. I also really don't mind the dirt with the addition of plants and trees around the section. In the original game, it's actually a stone slab or else I would have made it wood.
I think that East flows well with the rest of the town and will even more once West is finished. I'm just trying to create a fun, quirky and magical place that I remember from my first time playing Majoras Mask. I think you also have to remember it's a conversion from 3D. So many people try to make things exactly as they are from the original, but so much is lost when you're forced into one perspective and limited details. Like I said in the original post, I'm exaggerating the town to fit a certain atmosphere that I feel while playing the game. Whether it ends up completely true to the original game is unimportant to me. But I appreciate your comment and the time you took to critique this for me. I'm glad you like North and South, but I really think once the layout is solid, the rest of it is just personal preference. And this is my Clock Town - It's easily re-colorable.
I may do that for the clock tower. I haven't even begun to think on how to tackle that beast. I was sweating over the damn treasure chest, so I'm sure that the tower will give me a ton of hell. Thanks for the idea, though. That will be the last thing I do.
As more of a personal comment, you really have a way of sounding harsh and rude when you post, regardless of how helpful you're trying to be. Lighten up, it's not that serious.
@Mirby: Thank you! Those will be great as a reference for any final changes I make to each area!