Hi guys, little update. I wanted to bump this up. Even though we're not quite done with version 1.2.1 yet, I wanted to say a few things so this isn't forgotten. First of all, this project began in September 2010. It's been a year and a half since we started, and though we've made progress, we still have a long way to go before we can call our GBC+ engine complete.
It's been a difficult and challenging journey. Half of Doubleteam is now too busy to remain active. Link125 is the only one I've seen in the past two months, but we're still working no matter how slow and trying things get. I've learned a lot about programming in Multimedia Fusion 2 along the road here. Sometimes we'd get stuck and quit working for a few weeks, only to come back at some random time and have a "Eureka!" moment. I think the most important thing for me is motivation, and motivation comes from teammates supporting eachother every step of the way. If there's something I get stuck on, Link125 takes a look and somehow comes up with a way, and vice versa. If he starts on something, I'll wake up in the morning and see it, and understand what he's trying to do and finish it. (Roc's Feather)
Anyway, you can probably expect to see
GBC+ Engine v1.2.1 within 2 months. For now, here's an alpha version that has the Roc's Feather, a
very early Octorok AI, and a signpost with some text. Still don't have the right font yet, it's a work in progress. Oh and you'll see Farore in the house. She doesn't say anything yet either.
-Unzip sounds and put sounds folder and engine.ini in the same place as the exe. You'll need the sounds folder for, well, sounds, and you'll need the ini file if you want to use any items.
P.S. A final word. This entire project is stored and collaborated on using
dropbox, and my God has it been useful! I highly recommend it. Possibly, the head of the ZFGC Community Project could set up a sort of ZFGC box. I love it.