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gallery sprite MC by Azur
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Topic: gallery sprite MC by Azur (Read 2296 times)
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Azur
gallery sprite MC by Azur
«
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April 23, 2011, 03:13:49 pm »
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You're in my gallery sprite MC.
That image is a photographer in zelda spirit tracks.
I would like to know your thoughts on this image.
sorry for my bad English
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Leduardo
Re: gallery sprite MC by Azur
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April 23, 2011, 08:07:21 pm »
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I think the tuft is very large.
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Os principais posts:
See:
http://www.zfgc.com/forum/index.php?topic=35905.0
http://www.zfgc.com/forum/index.php?topic=36052.0
Broojo02
Derp
Re: gallery sprite MC by Azur
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April 24, 2011, 12:49:39 am »
Faster horsey!
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I think the colours are a bit too bright for him, the hat should be a darker red and his hair looks pillow shaded.. The angle of his hair isn't quite right as well, his quiff is centre right from a head on perspective, check out this model:
http://cgi.ebay.com/Furuta-Legend-Zelda-Spirit-Tracks-Mini-figure-Ferrus-/330549629082#ht_4869wt_1046
You can 4 different perspectives on that model to help you draw the sprite
For extra detail you can check out this nice big picture:
http://images3.wikia.nocookie.net/__cb20091128025144/zelda/images/6/67/Ferrus.png
As for colours you could just use the colours from that image, don't worry about sticking straight to that palette, its not complete and this is spirit tracks anyway
But its a good start
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OpenCoconut25
Re: gallery sprite MC by Azur
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April 24, 2011, 11:42:48 am »
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Nice, great start.
probably needs more shading around shoulders, and maybe the hair, but yeah, great
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Sinkin
Team Dekunutz
Re: gallery sprite MC by Azur
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Reply #4 on:
April 24, 2011, 02:33:36 pm »
Idk
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I guess someone has to do it so... I made an example of the photoguy just so you can study how it's done (shading, perspective, ect.) The sprite it self is pretty decent, I suck at doing NPC's in MC.
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Last Edit: April 25, 2011, 08:19:29 am by SinkinDevil
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