Tetiro! I had about an hour of free time today on a desktop and I got a chance to play chiming Bells, so I thought I'd tell you what I thought.
Warning readers, possible spoilers if you haven't played.
It was pretty fun, with a few frustrating parts. I got some of the way through the first dungeon, but got stuck because I used up my thirty cross bolt shots trying to hit those damn keese! I think you may already know that this is a major problem, because when you only have two items, you can't progress through the game and its puzzles without any ammo in one of them. So at that point I gave up.
I think the biggest problem, though, was the fact that you didn't include any directions. I had no idea what buttons to press to do stuff. I still never figured out which of the zxc buttons did what. I mean, z was sword, but sometimes it was also equivalent to the a button of Nintendo consoles? Also, I felt kinda lucky that I happened to notice that P was the menu button, otherwise I woulda been messed up, but it never explained which button was to SET items from the menu, so I just had to try them all a few times. Also, I didn't happen across the save menu until I'd given up on the game without crossbow ammo, and only accidentally discovered the full screen mode. Which was very important, because it was really hard for me to see the game because the graphics are very small.
I think that as far as priorities go, having a list of which button does what is above a list of allusions.
Also, Hyrule town has so many houses! It was frustrating when Zelda would be like, let's go to this bar! And run off, and I had to search through every building in town to find the bar. Also, when I was looking for the bombs, that was REALLY frusturating. I looked through every house in town twice, and couldn't find them. Eventually, I started doing the mail for that guy I guess I lived with, I didn't know if he was my uncle or my dad or my lover or what, and he sent me on these inane quests to deliver letters he could have himself, because he actually knew who and where these people were! Especially Marco, he was like, deliver a letter to Marco, and I'm like, who the hell is Marco!? After Marco, I gave up on that mail guy because I didn't like him anymore because I didn't know who Marco was, so I checked every building in town again, and I only happened across his house again because I forgot where he lived, and then he gave me the bombs and explained he was a mailman. Who was just too lazy to do his job!
Haha, so those were my only problems with the game. A few minor things that didn't bother me are the long awkward pauses in some cutscenes, when I started pressing the x button or trying to move around, but really Zelda or Chia was just pausing or something. And it was weird at first when Chia was like, how the hell are you? Mostly because I think you meant to say, Who the hell are you? And second because that's the first swearing I've seen in a Zelda game. Bit odd, but I didn't mind.
Also, if you lay down a bomb and then go into a house, I dunno if it's everywhere, but it worked for the Kokorok guy's shop, the hissing of the fuse will continue indefinitely. Nd you'll walk around for a while with the sound of a bomb fuse and no bomb, and it'll only stop if you explode a different bomb.
Everything else was done really well though. You've picked you're own graphical style and stuck to it, and it goes very well, and it pretty consistent. Some of the water I didn't know was water, so I fell in, but I could swim! So it was cool. Except for Link can only swim in SOME water...?
The dungeon was VErY nice, it had a good Zelda feel to it. Somehow felt more like a 3d game layout... But I liked it. It was challenging enough for a first dungeon, but not in a WTF way, just in a, I think I know what to do, and it's a little difficult. It was good, is my point.
Also, the plot is turning out pretty nice. Also, Im really digging the sound effects!
Anyway, it's looking good. I hope you feel better!