I think it'd be best to do it sequentially without planning. We have a starting map, and then anybody can be like, I'm gonna do a screen to that map's right. And somebody else is like, I'll do one south of that original map. And then another person can look at all the finished maps whenever they decide to start and pick a lot that touches one of those.
If somebody REALLY wants to start somewhere independent of the finished maps, they can, and then people would just map to connect those two.
So basically, we have one map screen as a seed and then 4 maps can grow off that one, eight off those, 12 more from those, etc. This gives us the option to work in parallel while still allowing the maps to blend seamlessly. Also, we can expand amorphously.
You got the original plan just right :p but I was thinking a limited size haha.
Not sure why people are bitching alot about this, it's not a contest or a competition
Uh.. sorry, but who is "bitching"? As far as I can tell, there was just a discussion going on how this could go down. The debate between Contest vs. Collaboration was a matter of misinterpretation as it the idea does come off as both. You never really specified specifically what the idea was aiming for as the "collaboration" in the title just seemed to imply contest. I don't know, just reading your post sounded more or less of an idea in favor of a competing collaboration, if you know what I mean. Like, we work together to make one single map, but we do it in a way where it's broken down in a competition process. I'm not saying that it's what you said, I'm just trying to explain why there was a discussion as to why a contest might be better than the other. Still doesn't constitute as "bitching". I would really re-consider choice of words before saying stuff like that. ;p Someone might get offended. lol
and I don't see how it can be done
Could have a general template map listing the locations, then use those different locations as the different "divisions" in the contest. People form teams and then submit their work before the deadline. How hard is that?
Also we can make it so that once you finish the square you send it through pm to the one who is in charge of the thread, and he will be updating the map but! just show the borders , that way you don't know exactly what the other one has done! and once it's filled or once the surrounding areas are completed it will be reveled then .
Now see, I can also see where Star and Steve were going with the whole contest idea. If we were to collaborate, it comes off as more "difficult" to formally organize everything to avoid the whole conflict of interest. All I'm saying is, at first it SEEMS that way.
That being said, this is how I think it should be done: start a thread with a partially blank image. It would initially be a rough outline of what the maintainer wants for THEIR submission. Or, if the maintainer's not to participate(which I don't understand why they couldn't), then ask for someone to fill in the first spot. Then set a deadline for a couple days later allowing other members to come in and draw outlines of their areas.
Once that deadline is met, people can start tiling their areas. Now my suggestion would be that around the outlines, make it so that there's some blank space so that later on in the collaboration, we can start blending in the different sections.
That's my two cents. Max's idea sounds good. I'm in favor of doing both because both ways would be interesting. That being said, in order to resolve this I think we would have to call for a vote, no? Or maybe that might not be necessary. I don't know, I'm just trying to help out here.