Hey Mob, any estimate as to when the next demo will be completed? Where are you at with it right now.
Wouldn't like to say. If I've learned one thing from this it's that you can't accurately predict how long it's gonna take to do anything - you just can't account for the problems you'll come up against, or the periods when you just don't want to be working on it. But as I've said in my last few posts, I've been doing a lot of conceptual work on the stuff that happens between the end of the last demo and the first dungeon. So, basically, the stuff that joins the two completed sections together. Having pretty much completed that, it's now a case of just getting on and ploughing through it.
So not much has really been done in terms of anything playable in the last few months. In fact, I don't recall last time I even tinkered with it...
But I know exactly where I'm going to start, and it will be the basis for quite a big update, though I doubt you'll see it until early in the new year...
any chance you can change the +/- on the keypad to something else? cuz laptops dont have keypads. maybe just change it to the normal = and - keys.
Screen resolution options will eventually appear in the title screen options. I'm also going to add customisable keys.
also i dont know if this is a bug or not. But in the demo when i go up or down stairs, quite often it throws me back into the stairs right as im exiting, and i end up back where i came from. could just be me though...
Yeah, this is something I failed to pick up when I released the tweaked demo for NCFC. In solving the previous demo's key check errors, I inadvertently created another.
It's already sorted though.
Also, i get the feeling that the 3 ships coming in and out of town, are merely there for the sake of the cycle.
seen as how all the characters revolve around these three ships i think they should have a fairly big role in the game somehow or another.
i dont know, i'm just worried that they dont really have a role. but you're probably way ahead of me.
Well, they kind of
are there to facilitate the three-day cycle, but they also serve a more integral purpose in that they are the only way to reach the other two of the three provinces on the map, and your journeys in them push the story along on more than one occasion.
As for your list... If you expect me to comment on it, you're basically asking me for a rundown of some of the stuff that is or isn't in the game, and I'm not gonna do that, because I want people to play this game as they would any other, and not know exactly what they're supposed to do and what items or rewards they're going to get.
But I will say there won't be a shovel in this game. Personally, I think there are more fun ways of uncovering secrets than upturning every square on a map.
And and I may as well say now there will be no musical instrument either. There's just no room for one. I'd be putting one in for the sake of it.
Just to ask did you make the sprites of the archers (boblinkins) and the boars? Is there anywhere to download them?
The boar rider sprites are my own, but I won't be making the complete sheets available until the game is finished.