Good work, as always. Are you going to enter this in Z3?
I like the new blue colours, it looks perfect. I think Link and the stones should keep their day-time look, however.
Although, please try to optimize the code, it's runs slower on other computers...
Thanks. I've thought about it a lot, and I've decided I won't be entering z3, sadly. I don't have the time or, given the tight deadline, the inclination to prepare another demo just for the sake of showing something nobody's seen before. My intention to release the opening part of the game as the demo proper still stands, and for now, that's not gonna change.
I don't want to give the impression that I'm down on the whole thing, but it's just too short notice for me to take part. Just one of those things, I guess. But The Shadowgazer will be there at the next one. With a vengeance. ;D
EDIT AGAIN: I just played the demo its good but link was a little slow on this comp but it didnt lock up he just moved slow (my comp is crap so thats probably the problem) btw do you have your ingame menus done?
Seems to be a few people saying the demo's running slowly on their computers.
I'll see what I can do to optimise the code for the next demo, but I have a feeling any slowdown is due to the sheer number of objects and tiles in that room. I'll experiment with a few things, but I can't promise any huge improvement...
And, yes, I have my menu subscreens done now. Still using a few placeholder graphics, but the layout is pretty much finalised.
Since its night shouldn't link get a bit darker? (Bright green in the middle of the night dosen't look right)
Nah, I'm just trying to create an atmosphere, not simulate realistic lighting. It's a stylistic decision rather than a technical one. All the character sprites will retain their original colours, as they did in the graveyard in MC.
On that subject, the clock has been fully integrated now. Each 12 hour period lasts roughly 5 mins, though the timings will change when I can get more of a feel for how the gameplay flows. And I've not quite decided how the transition between day and night should happen. At the moment the change is instantaneous, but this is obviously a temporary measure.
That was me being sidetracked though - work on the first dungeon is still the main focus. At the moment I'm spriting and animating some of the mobs. For example, the Lizalfos:
Still a WIP, and as they're based on the Lizalfos from TP, they probably won't stay nekkid.
Not much of an update, I know, but it's slow going at the moment and there's really not much more to show!