Before I forget to tell you about the desing:
-The Dungeon will have three basements, and in each of the floors, two main big rooms with a lot of puzzles (except for the third basement). At the end of this two big rooms there'll be chests with the Map and the Compass and switches for the stairs
-The access to the Second Floor is on the center of the room, and when completing the two rooms, the platform will go down in form of stairs. The stairs doesn't lead Link to the center of the room, but to the south of the room
-The first time Link enters the Second Basement, Tilo will come out to taunt Link saying "I'm impressed how a silly boy like you was able to go through. Probably the keeses where asleep, weren't they?", and then she'll summon the mini-boss. When Link defeats it, a chest will appear on the in the center of the room
-To access the third basement, Link'll have to complete the two big rooms of the second basement. Then, when Link stands on the center of the room, the floor will open and fall into the third basement
-In the third basemente there'll be a puzzle and at the end of it there'll be the Boss Key. After the long puzzle, Link'll see a big tree in front of him, and a huge pit. The player must let Link fall in it, where he'll find the Boss Door. Once the player has opened the door, he'll stand in a wooden platform in wich a wind current will blow Link atop of the tree seen before. There it'll be the boss
-Once the boss is defeated, another wind current will blow Link to the entrance of the temple
The puzzles will varie, from having wind currents to Tilo messing with Link. Why the wind currents at the end of the temple? Pretty much because of the cog. What do you guys think about this?