Hehe, I deeply apologize for the triple post, dear manager. Don't worry, its not about publicity. I had to post those comments, as they include most of the recent news, which are posted in all the Project Zelda Engine forums anyways.
And of course the multi-post wasn't for publicity, as I added all the replies as fast as possible, within seconds from each other, which couldn't count as Topic bumping.
My fault that I didn't posted the Project Zelda Engine in ZFGC.com forums earlier (at least sometime at year 2011), and thus many people may missed lot of the ongoing progress done on the Project Zelda Engine Update Patch 4.
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And here I am posting 2 comparison screenshots about the HUD changes that occurred in the upcoming PZE Update Patch 4.
The HUD has been transformed drastically for the growing needs of the Zelda gaming community and, thus, from a not-so-practical A Link to the Past-styled HUD of Update Patch 3, we switched into a more dynamic, fully configurable and scripted HUD for the Update Patch 4, which uses all the elements seen in the later Zelda games, such as LoZ: Ocarina of Time, LoZ: Majora's Mask, LoZ: Twilight Princess, etc.
Enjoy!