Advancer
Hello, here's a game I started making recently. It's a Platformer/Adventure game and is being made in Flash (ActionScript3) and Flashpunk. The game was started during the Ludum Dare 24 competition with the theme "Evolution", and I decided to continue working on it.
The concept of the game is to evolve the game itself. It starts off in the first generation of games, the “Odyssey” era, then through the “Atari”, “NES” and eventually the “SNES” era. The games complexity, the graphics, and your abilities improve as it evolves.
After you reach the 4th generation, you'll gain the ability to switch between the different gens at will. Each gen has different rules, so each has it's own advantages and disadvantages to be in. It could also add a certain puzzle element, figuring out which generation to use at what time.
The next demo I release will end at the same point as the current demo, except with more features and content.
ScreenshotsMost recent screens are near the top. Click to see larger image.
DemoClick here to playThis is the version I completed during the Ludum Dare competition.
Keep in mind that it's very unpolished and short, but as a demo it's pretty good.
ControlsMove - Arrows keys
Jump - X
Attack - C
Todo until next demo releaseShow content
Map/Equipment Screen
Crouching/Shield
Ladders
Textbox
Treasure chests
Shops
Boss 1
Boss 2
Boss 3
More enemies
Improve graphics
Title Screen
Saving/Loading
Intro scene
More sword abilities
Screen scrolling between rooms
Better sound effects
4th Generation stuff
Music
Progress LogShow content
April 25th - Added a bit of momentum to the player's movement, and made some slight adjustments to jumping and crouching.
April 24th - New screenshot
Nov 6th - Programmed textbox
Nov 1st - Programmed ladders
Oct 23rd - Made some gen4 graphics and posted a screenshot