Alrighty, jumping in to check this one out myself. The screenshots looked pretty nice and I enjoyed seeing the video demos. Still, might wanna update the link at the beginning to the newest demo. Went for that first before realizing there was a newer one. Took me a moment to catch onto the style of music, but it's pretty nice. They're pretty cool redone versions of the Zelda songs.
Are the blobs enemies original to Zelda II, Chuchus, or what are they? I noticed they weren't listed.
Before you mentioned that you're pulling sprites and tiles from different games. Are you thinking of eventually replacing them and finding someone to help out? Wondering mostly because some of the art styles don't mesh or match together so well. Seeing Link's field sprite next to the rock pile is a little jarring. However all of the animations for Link- his jumping, slashing, and especially his side jumping -look fantastic. I love all that. The visuals of the enemies are really great too. There's a strong learning curve behind how to fight some of them and that's pretty nice.
By the way, when the skulls (bubbles?) hit you, Link doesn'y flinch at all like with other enemies. I'm not sure if that's good or bad, considering they could appear in pretty tight spots... and one glitched through the walls on me in the palace. Started hurting me through them.
The controls were a little difficult. At first, I didn't expect not all of wasd to be used rather than just a and d and originally thought w would be jump, especially since it's the 'up' button in the field map. It does make sense to me now since it affects the direction weapons go.
I'm not sure if the shield really works or if it's actually supposed to do anything. It's listed on the button controls but I don't see it do anything or protect Link from even the Deku's attacks. Also if you hit items with the boomerang you actually lose them completely if you boomerang them off the screen (the boomerang isn't shown coming back either) or they fall just in front of you instead of automatically getting collected and you can't pick them up with your sword either. That feels a little weird. But it's really satisfying to see this slight effect where the items gravitate in towards Link when he walks close to them.
I also didn't really get that you have to mouse over to press continue or quit or if there even was a menu. It might be good to add a readme including controls in a zipped folder. When I got in, I didn't really know what to do. I could only guess based on earlier posts and what was shown in the battle screen.
In the east town after the cave, you couldn't leave from the right side of town. Is this intentional?
I'm a little curious how precise you have to be when getting in caves. It felt like you had to walk right in perfectly. Might be good to have it so there's some leeway so that the player 'slides' in towards the entrance of the cave when the head up to it. Not forced inward of course but if they walk in that direction.
Even though enemies can fall into holes, for some reason I couldn't hit them into the holes. If you get in battle with a cluster of enemies, they can keep on bouncing you. You do have some invulnerability for a short time but if they keep bouncing you you can get hurt in that time. Maybe make Link invulnerable until he actually hits the ground? It also really sucks that enemies can bounce off object and back into Link to hurt him. If they're too close to something, I just can't attack and then can just continue whaling on me.
Getting one heart makes the sound of many heart recoveries when you don't have full health. It gives me the impression I was recovering a lot more at once than I was. Had to look back up at the hearts to recognize that I wasn't. I like how when you do continue you have less rupees than when you started with; that's pretty fair. Although when I do.. the boomerang continues to come back and since Link isn't there it just continues to hover in place.
I got stuck at the second elevator in the palace. I went down it and a Daria was straight below. I tried the boomerang at first, but that missed and so I tried going down. The elevator got stuck on the enemy and wouldn't go anywhere and Link was partially stuck in a wall now. I started to hit the enemy again and the elevator crept down until it went all the way. Got hurt in the process but I got down. The enemy seemed to have gotten stuck in the process though.
Aaaand that's it! That was pretty fun and cool! It wasn't too frustrating, more of just me being picky and noticing a lot. XP It was really, really nice and fun. For some reason, I thought the logo for the game had first appeared around the time that the Valley of the Flood hoax was going around before Skyward Sword. That's weird. XP
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Also, the new screenshots look pretty great! I can't wait to see how each of the items works in the game and discover each of the locations shown. Also pretty nice to see some upcoming NPCs.