Yeah, if you can it may be good to have a verion with and withought sound (for the memory and compatibility)..only that would be code-tricky withought some sort of (if-only in C) precompiling techniques.
Though....You could go toa little fun bother...Like have a special thing where whenever your about to write sound related code, go //#ifdef@SOUND_ and fin with //#endif_SOUND_ then write a little prog to search fthrough, copying all bits of code not inbetween that clause, and so in the end have two progs, one with sound, and one completely withought, and no trace of ever having had.
Yeah, with the boss just stand at the bottom where he cant reach you and attack...But he was always easy wasnt he?
I wish my phone had a smaller text setting, but i cant seem to find one anywhere....damn phone os-u-interface-layer, its its fault the texts too big, not javas....though it doesnt help lol. I have no problems with the huds usage of the screen myself..though i do have a prioblem with my phones taskbar at the bottom, with the big MENU button with text on it. With its ugliness imposing on your game you couldnt put anything in there to stress me really.
One thing is that although there are two ways of opening the Menu, (7 and pressing my left-key) they dont do the same thing.
eg: if you press 7 then press the left key while in the menu, it will say "menu opened" rather than closing the menu, which would take pressing it again.