News - 23rd June 2009We now have a lead artist and things are starting to look nice
Old news:(16th March 2009)
I've released a new client to fix a lot of small things.
As always you'll get it via playing the game normally.
(13th March 2009)
I've been working on programming the client the last few weeks/months, and a client update is finally ready!
You can download it when you start the game normally.
Seeing as I've only been working on the code side of things, there's no new content such as maps or anything (we need your help here!). Also I had to make the new GUI graphics, which is why they're terrible (help here too please!). So please put up with this until the right people with the right talents step up to conquer these problems!
See you in game! ...Maybe.
Newest screenshots of the current version you can play right now too!Older screenshots:For the best and most news about this project, please go the the
official website.
This is a small MORPG based on "the world" from the .heck series (Find out more about .heck here)NEW (lies, it's all old):Battle Engine PreviewNew screenshots for the battle engine have now arrived to fuel your curiosity about how the game is progressing. Enjoy!
The battle world will be separate from the world, and they will be fought in an exciting, action-filled sidescrolling world.It's easy to get overwhelmed when you're outnumbered......but one good attack can give you the upper hand.There are many environments to explore not only in the overworld, but in battle mode as well.Don't underestimate the monsters, or you'll lose the fight!This is just the beginning of what the development team has in mind. Keep your eyes on the forum for more upcoming news on The World's development!
More News: Overworld Map PreviewsThe team isn't only working on the battle ending, but also working to improve the overworld engine. These improvements include new maps, smoother controls, and an external map maker to allow field generation. Here's a small preview of a bigger and improved version of a particular town.
This next shot shows the special field, Hulle Granz Cathedral, in its developing phases.
As with the battle engine development, stay tuned on the forums for further news on the maps and overworld system.
Upcoming BetaIt's almost time for what you've all been waiting for. This month has brought us many surprises, including people willing to sprite for us! Hopefully, with these new possible teammates, the developers can get the game running smoothly. In the next month or two, expect a beta to be released. According to hawthorneluke, the team is now working to release a beta as soon as possible...
"...We need the spirtes, need to strip the client down to an offline mode and make sure its all OK, and fix whatever, add in the new, already done networking and whatever other features, and have maps made, host the server somewhere, and the beta's ready."
A date will be disclosed to the public for the release once the beta progresses through its final stages. Features will include customizable characters and improved controls. A taste of the battle engine is
possible, but highly unlikely due to the lack of work completed on it so far.
Final WordsTo all who are waiting anxiously to try .heck//The World, thank you for your patience. Once the game gets into gear, it will be worth the wait. Thanks to the volunteer spriters. It's all down to you guys, but we believe that you can pull through for us, and we can't have the beta without your skills. The team is working hard to bring you the best beta they can give you.
Also, remember that these screenshots are VERY early, and there is still a lot of aesthetic work to be put into it, so don't take in too much from them. They are simply a preview of how things work.
Until next time!
(copy from
http://theworld.dayjoaspen.com/index.php?topic=771.0#msg7648)
OLD:Trailer:Online (Low Quality):YouTubeGoogle VideoIt's started to get dark, best turn on the lights.
Just trying to change a few settings.
Strolling around another "root town" just before morning.
OverworldThe Overworld is where most of the time will most likely be spent by the players.
In the Overworld, the camera-perspective will be top-down very much like in RPG Maker or the Overworld in the
2D "Tales of" series.These are what the Overworld contains:
Towns
Shops
Fields
Dungeons
Monsters (with which you can initiate a fight)
Other Players
Other Players that are in Combat-mode (seen from outside the fight)
TownsTowns will work pretty much like .heck.
They're lobbies for players to find eachothers, contain shop npcs and the Chaos Gate with which you can move out to fields.
Shops-will come soon-
FieldsGoing to a field is done by using the Chaos Gate, just like in .heck.
You form together your area with the usage of three letters and after having been to a field, it'll pop up in a list below the input for easy access.
Dungeons-will come soon-
MonstersMonsters will be found walking around in fields. This means that there will be NO random battles. If you don't run into a monster, you won't fight.
When you initiate combat with a monster, you will leave the Overworld and go into Combat-mode.
This will transition you away completely from Overworld. You won't be able to see players outside your party while in a fight unless they are taking part in the fight too.
Other PlayersWhen not in a fight, you will be able to see and talk to players in the Overworld freely, be it in a town or a field. You are able to give your member address (though this will not mean you get the other player's member address unless s/he gives it to you) and invite players into your party.
Other Players that are in Combat-modeWhen walking around in a field or dungeon, you will see other players fighting monsters.
These will be shown with their Overworld characters standing still in front of their opponent, surrounded by a Battle Area.
You will not be able to see their individual actions in combat from outside the Battle Area.
Approaching a Battle Area will transition you into Combat-mode, putting you into the fight, allowing you to see the players fight and join in.
Note: You CAN take damage from monsters if you have entered someone else's Battle Area.
CombatAs you approach a monster, combat will commence and you will be transferred from the Overworld into Combat-mode.
While in Combat-mode, the camera-perspective will be sideways 2D, much like that of Tales of Phantasia (SNES, GBA), or as shown in
this picture.
The combat will be action-oriented with your stats as a base for power and such and will be set at a fairly high pace.
-MANY more details will come about combat soon-