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Author Topic: [Dead] Zelda: Oracle of Life  (Read 545570 times)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2420 on: January 25, 2007, 01:52:09 pm »
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I prefer to play with the sound muted, the music is too short and loops too much, plus I really cant stand the sounds the summons make

but when I mute I still hear the sound effects of the summons, and the sword too etc
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2421 on: January 25, 2007, 01:57:16 pm »
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HAHA! I am number six on the highscores! level 34. gm112, here I come.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2422 on: January 25, 2007, 02:07:07 pm »
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HAHA! I am number six on the highscores! level 34. gm112, here I come.
I trained on Tiger all over night.  It's now level 9x something!  No one will beat me now.  MWUAHAHAHAHAHAHA....  Also, my account isn't on the highscores since I quit BEFORE Dayjo removed the hacked scores.  So I'm not up there.

Edit:  Haha, I'm at school.
« Last Edit: January 25, 2007, 02:09:01 pm by Penguin »
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2423 on: January 25, 2007, 02:09:03 pm »
I'm #1! (On Highscores at least)

Level 49 Currently...
This game is pretty good all up!
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2424 on: January 25, 2007, 02:15:52 pm »
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I'm #1! (On Highscores at least)

Level 49 Currently...
This game is pretty good all up!
Schweet!  Once I get home though I'll PWN J00!
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2425 on: January 25, 2007, 02:54:35 pm »
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Did anyone else notice the server is down?
And, I'm 41 now
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Linker

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2426 on: January 25, 2007, 02:57:27 pm »
I didn't get to put my current level on highscores...   :'(

Oh well... I'm starting to miss those keese already...

Level 56 or 58 I forget... now...

Edit: I just noticed that if I change a letter into CAPS i can get into highscores twice... that needs to be fixed
« Last Edit: January 25, 2007, 03:01:26 pm by Linker »
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2427 on: January 25, 2007, 03:01:13 pm »
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I wonder why it's down. I hope I'm not a warrior when i come back. Oh, dear God NO!
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Linker

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2428 on: January 25, 2007, 03:05:02 pm »
That would be bad... imagine 102 INT all on a warrior...
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2429 on: January 25, 2007, 03:09:20 pm »
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...EW :'(


Even if I am, GM can fix it...I think.  ???
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Dayjo

shut the fuck up donny.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2430 on: January 25, 2007, 03:23:45 pm »
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HAHA! I am number six on the highscores! level 34. gm112, here I come.
I trained on Tiger all over night.  It's now level 9x something!  No one will beat me now.  MWUAHAHAHAHAHAHA....  Also, my account isn't on the highscores since I quit BEFORE Dayjo removed the hacked scores.  So I'm not up there.

Edit:  Haha, I'm at school.
Yeah sorry about that. Hopefully it wont happen again, I've tried to fix the hecking problem, I need to talk to Aaron about it though.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2431 on: January 25, 2007, 03:26:07 pm »
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Any idea when the server will be back up ???


I must get to lvl 42 and beat Korjon!
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Linker

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2432 on: January 25, 2007, 03:30:02 pm »
And...

I need about 40-50 levels to beat Penguin... but he can't go in Highscores until server is back up anyway...
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2433 on: January 25, 2007, 03:32:34 pm »
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That would be bad... imagine 102 INT all on a warrior...
Actually, if the server crashes then you will be lv 23,  with 17 str, 14 agi, 13 int, 4 sta AND the oposite class!  Enjoy people!
And...

I need about 40-50 levels to beat Penguin... but he can't go in Highscores until server is back up anyway...
Ya...  :'(
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2434 on: January 25, 2007, 03:35:25 pm »
If that happened it would be better just to start again... losing ~30 levels... and ~90 INT... is not the way to go...
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2435 on: January 25, 2007, 03:37:18 pm »
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If that happened it would be better just to start again... losing ~30 levels... and ~90 INT... is not the way to go...
I lost 16 levels from lv 49... (I dropped to lv 33).  Last time >_>...  Good thing I'm lv9x NOW! :D
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2436 on: January 25, 2007, 03:38:01 pm »
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Actually, Penguin, that's what happened to you. I was only disconnected one other time. And, I gained ten levels from that. gm112 assured me it won't screw up our accounts.
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Linker

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2437 on: January 25, 2007, 03:40:50 pm »
Well that's better news... as long as I don't get everything ruined... i'll be ok...   :-\
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2438 on: January 25, 2007, 03:43:35 pm »
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Actually, Penguin, that's what happened to you. I was only disconnected one other time. And, I gained ten levels from that. gm112 assured me it won't screw up our accounts.
Ya xD...  Is the server back up now?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2439 on: January 25, 2007, 03:45:18 pm »
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nope. :'( It's still down, and gm112 is offline. Any other person have access to the server files?
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