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Author Topic: [Dead] Zelda: Oracle of Life  (Read 551434 times)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2820 on: March 23, 2007, 07:23:15 pm »
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Monsters do indeed die randomly, that should be something to work on... if not fixed already.
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gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2821 on: March 23, 2007, 09:05:46 pm »
Monsters do indeed die randomly, that should be something to work on... if not fixed already.
That is because they exit the room. Note to players, I will not be online for the next 18 hours. Any problems that might go on with the server will result in a wait. And for those dickheads who are nosy :P I am going to an old friends house and spending some time with him. Anyways, see ya everyone!
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2822 on: March 23, 2007, 11:41:04 pm »
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Wait... didn't this used to be LTTP sprites? WHY get rid of them?
Those were fun.
Halokun was our spriter.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2823 on: March 24, 2007, 03:13:42 am »
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I found this funny. So I post it:
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2824 on: March 24, 2007, 08:36:34 am »
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I told gm112 to keep you unbanned because you weren't hecking anymore. Don't make me take that back.

Monsters do indeed die randomly, that should be something to work on... if not fixed already.
Nah, it means they plan to leave the room, resulting in one less Keese for players to kill.

Edit: Party system is going well! It divides the experience you get equally among your party. The default experience was previously 25, and is now 5. If you have a full party, that is a total of 1 experience. Wow, sounds crap. If there is a major issue, the design guys will fix it anyway. So far you can start, invite and spread experience in a party. The only things left are syncing (getting previous members) and bug testing.
« Last Edit: March 24, 2007, 09:50:45 am by AoDC »
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the a o d c

Bistian

Procedurally generated bro.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2825 on: March 24, 2007, 10:54:43 am »
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Monsters do indeed die randomly, that should be something to work on... if not fixed already.

They die if you long Time dont attack them ... KILL THIS BUG !!!!!!!
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2826 on: March 24, 2007, 10:35:15 pm »
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Jesus christ Bristian, if you aren't going to read my posts, don't reply...

Monsters do indeed die randomly, that should be something to work on... if not fixed already.
Nah, it means they plan to leave the room, resulting in one less Keese for players to kill.
That was only ONE before you. READ.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2827 on: March 24, 2007, 10:38:35 pm »
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Plan to leave the room? I really don't get it... I hear em die, and they drop a rupee. That's not a problem?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2828 on: March 24, 2007, 11:12:55 pm »
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Plan to leave the room? I really don't get it... I hear em die, and they drop a rupee. That's not a problem?
They plan to leave the room... as in, their code is telling them to aim out of the room, and they will make it. You them die because they do, and they drop rupees...
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the a o d c

Bistian

Procedurally generated bro.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2829 on: March 25, 2007, 10:29:41 am »
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If in Game would be a Boomerange i would be rich ! XD
There fall Rupees from the Trees,without killing a Keese ! XD
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2830 on: March 25, 2007, 11:05:42 am »
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Boomerangs might be an item, I don't know =P.
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the a o d c
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2831 on: March 25, 2007, 02:51:18 pm »
  • 笑い男
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(rofl nice sig! :D)
erm... yeah, i've been wondering what other attacks/abilities swords men would have
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この世に悪があるとすれば、それは人の心だ
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Bistian

Procedurally generated bro.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2832 on: March 25, 2007, 03:40:58 pm »
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Quote
Server: Online

I cant conect to it ...  :'(
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2833 on: March 25, 2007, 03:55:03 pm »
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I told gm112 to keep you unbanned because you weren't hecking anymore. Don't make me take that back.
Dude... wtf?
I wasn't hecking at all, I just put in random words.
That's not what I meant, I meant it's funny it's considered a bad word.
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gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2834 on: March 25, 2007, 08:31:24 pm »
Just got back, I took longer than ever.
Quote
Server: Online

I cant conect to it ...  :'(
Did you read me post!? Don't complain about it next time when I'm out. Same goes for everyone else. The server is indeed online right now. I am open to take complaints/crybaby's.
« Last Edit: March 25, 2007, 08:33:48 pm by gm112 »
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2835 on: March 25, 2007, 08:41:34 pm »
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And just to let you people who like to complain know... I got gm112 and he's resetting my account. It's not like I'd ever get to the level anyways.
Oh, and AODC...
make the monsters recoil when hit.
« Last Edit: March 25, 2007, 08:54:41 pm by Drew200 »
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2836 on: March 26, 2007, 12:36:06 am »
  • Lionfish App dev
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Just actually got online with some people, joined the Super Man Clan, beat Dodongo 3 times with Superman, and got to level 36 (almost highscore!). So now I don't have any huge gripes about the game. :P
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  • Lionfish Apps
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2837 on: March 26, 2007, 01:04:42 am »
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Alright, hopefully you'll read all my posts before, AoDC. I wasn't hecking, damnit, and gm112 KNOWS that.

AoDC, this is a powerfully addicting rpg game. I can't believe how fun it is (I love these kind of games), and I could spend a long time playing a game like this.
I seriously recommend you checking out the game I used to play all the time, RPGworld, at
www.rpgwo.com
It might help you out, mate. I can see myself being a full time player at this.
« Last Edit: March 26, 2007, 01:12:41 am by Drew200 »
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Devy

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2838 on: March 26, 2007, 01:06:15 am »
i like where this is going.. XD
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2839 on: March 26, 2007, 01:09:33 am »
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I honestly think that a summoner and priest class isn't enough for magic classes... what about the elements? A monk or an elementist class could fix that. What about a monster tamer? Yeah, I know Archer is on the way too, but I still like alot of class choices.
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